In Combat
Detect when the player is in combat and prevent actions! Highly configurable & with mod integrations!
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In Combat
# In Combat

[](https://discord.gg/X6TAsTz8NQ)
[](https://modrinth.com/mod/connector)
[](https://github.com/Milan2509/InCombat/issues)
[](https://github.com/Milan2509/InCombat)
# Installation
**Requires**
- [oωo (owo-lib)](https://modrinth.com/mod/owo-lib)
- [Fabric API](https://modrinth.com/mod/fabric-api)
# Features ✨
### Becoming "In Combat"
There are a few ways the player can become in combat
- Receiving damage
- Dealing damage
- Having a specific status effect
### When "In Combat"
The player will have HUD element indicating that they are in combat.
When the player is in combat the following rules may apply.
- Death on disconnect
- Disable natural regeneration (disabled by default)
- Disable block breaking/placing (disabled by default)
### Configuration ⚙️
Basically everything is configurable inside the mod.
# Mod Integrations
**[Waystones](https://modrinth.com/project/LOpKHB2A)**
- Prevents teleporting while in combat
**[Spell Engine](https://modrinth.com/project/XvoWJaA2)**
- Spells are cost free to cast while out of combat
Suggest integrations in the [Discord](https://discord.gg/X6TAsTz8NQ)!
# Technical Info
Anyone can check if the player is in combat using the in combat API. Add this project to your mod with
the [Modrinth Maven](https://support.modrinth.com/en/articles/8801191-modrinth-maven). Once added checks can be done
like following
```
if(CombatCheck.isPlayerInCombat(PlayerEntity)){
//Your code goes here...
}
```
General
- "In Combat" duration (default = 300 ticks -> 15 seconds)
- Player should die on disconnect (default = true)
- Disable natural regeneration (default = false)
- Disable block breaking (default = false)
- Block breaking whitelist
- Disable block placing (default = false)
- Block placing whitelist
- Always "In Combat" (default = false)
- Can become "In Combat" while in creative (default = false)
- Which damage sources should set the player "In Combat"
- All (default = false)
- Player (default = true)
- Any Entity (default = true)
- Fire (default = true)
- Fall Damage (default = false)
- Dragon Breath (default = true)
- If effects should set the player "In Combat" (default = true)
- A list of all the effects that set the player "In Combat"
- Additional effects that the player gets when "In Combat"
- Attacking sets the player "In Combat"
- Attacked entities that do not set the player "In Combat"
HUD Renderer
- Should the HUD render (default = true)
- X Offset (default = 0)
- Y Offset (default = 0)
Mod Integrations
- A config option to enable/disable each mod integration