IdentitySteal
Mystery identity cards with unique role abilities for PvP gameplay — steal powers, summon allies, fake deaths, and more!
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
IdentitySteal

> *A dynamic identity system for Paper 1.21+ PvP servers — where every card grants unique powers and every role changes the battlefield.*
---
---
Overview
locked Identity Cards is a comprehensive role-based identity system designed for competitive PvP environments. Players receive locked Identity Cards granting persistent, unique abilities that fundamentally alter gameplay strategy.
Key Features
- 🤝 Ally System — Permanently locked to your hotbar; each card provides a Primary (Right-Click) and Secondary (Shift + Right-Click) ability - 🤝 Ally System — Earn XP through kills (+50) and ability usage (+10); reach 1,000 XP for Tier II evolution with 1.2x power scaling - 🤝 Ally System — Balanced deck-style system ensuring diverse role representation across Tank, DPS, Support, and Utility categories - 🤝 Ally System — Built-in ally selection GUI for team coordination
---
Role Catalog
DPS Roles
Blitz — *Electro-Kinetic Striker*
- Cooldowns: — Gain Speed V for 2s on every hit; every 3rd hit deals +3 bonus damage (5s internal cooldown) - Cooldowns: — Launch forward 8 blocks via velocity; enemies in path receive Slowness V for 1.5s - Cooldowns: Primary (configurable) | Secondary: 12s
Frost — *Tundra Master*
- Secondary: Ice Wall — Manifest a localized blizzard leaving Ice Paths (Speed II); applies Slowness III and Weakness I; 4s exposure causes Deep Freeze (root) - Secondary: Ice Wall — Summon a 3×3 Packed Ice wall for projectile blocking
Rebel — *Insurgent Leader*
- Passive: Unyielding Will — Summon vindicators that target your enemies - Passive: Unyielding Will — 5 auto-resurrections (Totem-style saves)
Ghost — *Ethereal Wraith*
- Passive: Escape Instinct — Invisibility, Flight, Resistance II for 5s; breaks on damage - Passive: Escape Instinct — Mount nearest enemy (5 block range); apply Blindness and Nausea for 3s - Passive: Escape Instinct — Speed II for 2s after taking damage (6s internal cooldown)
---
Tank Roles
Pawn — *Dimensional Manipulator*
- Secondary: Weight Shift — Toggle between: - Secondary: Weight Shift 0.5× scale, Speed II, Jump II, −25% damage - Secondary: Weight Shift 2.0× scale, Strength II, Resistance II, −25% speed - Secondary: Weight Shift — Ant: directional launch | Titan: 6-block AoE stomp with knockback
Poseidon — *Abyssal Sovereign*
- Secondary: Whirlpool — Riptide anywhere (no water required); drowning immunity; every 4th hit triggers Tidal Wave (knockback + bonus damage) - Secondary: Whirlpool — Vortex pulling enemies inward with Slowness IV
Forge — *Combat Artificer*
- Risk: — +20% attack damage, Resistance I, 50% knockback resistance - Risk: — Instantly restore 50% durability to armor and main-hand item - Risk: After Overclock expires, receive Slowness II and Weakness I for 4s
Anchor — *Space-Time Architect*
- Passive: Waypoints — Place up to 6 temporary anchors - Passive: Waypoints — GUI teleportation to any active anchor - Passive: Waypoints — Convert anchors into 5 permanent waypoints
---
Support Roles
Healer — *Celestial Guardian*
- Secondary: Sanctuary — Gain Absorption (+4 hearts) until damage taken; cooldown: 15s - Secondary: Sanctuary — 5-block radius zone applying Regeneration I and Resistance I to allies only (not self) for 5s; cooldown: 20s
Prophet — *Divine Sage*
- Passive: Fate's Bounty — Access GUI of categorized Enchanted Books - Passive: Fate's Bounty — Individual 300s cooldowns per book type
Archivist — *Forbidden Scholar*
- Master: — Manifest Enchanting Shards (Lowly, Apprentice, or Master) - Master: — Right-click shards to transform into enchanted tomes: - Master: Enchants Level I–III (vanilla range) - Master: Enchants Level I–V (vanilla maximum) - Master: Enchants Level I–VI (+1 above vanilla cap)
---
Utility Roles
Observer — *Spectral Scout*
- Passive: Awareness — Enter Spectator Mode for 6–10s (random); enemies within 12 blocks of your body glow; exit bonus: Speed II (3s) + Glowing on nearby enemies (2.5s) - Passive: Awareness — 14-block pulse applying Glowing to all enemies for 3s - Passive: Awareness — Every 4s, subtle warning (sound + particles) if enemies within 16 blocks
Imposter — *Morphic Assassin*
- Ability: Mimicry — Kill a player to steal their identity abilities - Ability: Mimicry — Use stolen identity's Primary and Secondary abilities
Mirror — *Shard of Reflection*
- Secondary: Mirrored Cast — Copy a nearby player's identity (same chunk) - Secondary: Mirrored Cast — Execute the copied identity's Primary ability
---
Administrative Features
| Command | Permission | Description | |---------|------------|-------------| | `/identity give <player> <role>` | `identitysteal.admin` | Assign specific identity | | `/identity remove <player>` | `identitysteal.admin` | Remove player's identity completely | | `/identity resetcooldown <player> [role]` | `identitysteal.admin` | Reset cooldowns | | `/identity admin` | `identitysteal.admin` | Open live role editor GUI | | `/identity reload` | `identitysteal.admin` | Reload configuration | | `/identity roller [player]` | `identitysteal.admin` | Give Card Roller | | `/identity swapper [player] [amount]` | `identitysteal.admin` | Give Identity Swapper |
PlaceholderAPI Support
- `%identitysteal_role%` — Current role name - `%identitystebal_role_id%` — Role identifier - `%identitysteal_cooldown%` — Primary cooldown remaining - `%identitysteal_duration%` — Active duration remaining - Plus 6+ additional placeholders
Technical Specifications
- Performance: All temporary effects (flight, size, spectator, invisibility) removed on disconnect/death - Performance: Player roles saved to YAML; restored on rejoin - Performance: Cached lookups, flicker-free scoreboard integration
---