Hold Your Enemies Closer: Unbound
Remove mutual exclusions from HYEC and vanilla enchantments
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Hold Your Enemies Closer: Unbound
Hold Your Enemies Closer: Unbound
This is an optional datapack for Hold Your Enemies Closer designed to remove the restrictions on it and vanilla enchantments. The changes are as follows: - Auto-Smelt is no longer mutually exclusive with Fortune - specific Protection enchantments are all no longer mutually exclusive with each other. However, Protection (the general enchantment) is mutually exclusive with specific Protections - general Protection is slightly more effective - Smite and Bane of Arthropods are no longer mutually exclusive with each other (Density and Breach aren't either, I'm not sure why they are in the first place) - Sharpness is still mutually exclusive with the other damage enchantments, but is slightly stronger to make up for it - Swift Swim is no longer mutually exclusive with Swift Sneak - Infinity and Mending are no longer mutually exclusive - Power, Infinity, Flame, Frost, Punch, and Pull can be put on crossbows - Multishot and Piercing can be put on bows - Piercing is no longer mutually exclusive with Multishot - New enchantment: Fleetfeet. Goes on boots, makes you slightly faster. - New enchantment: Magic protection. Goes on any armor, protects you from damage tagged `minecraft:witch_resistant_to` (except for Sonic Boom, because it's in `minecraft:bypasses_enchantments`). - Ars Nouveau recipes for all Hold Your Enemies Closer enchantments! These recipes will disable themselves if Ars Nouveau isn't loaded. - Horse and Wolf armors now support Chestplate and Boot enchantments - and they function!