Hardcore+
Hardcore+(aka H+) improves vanilla difficulty. Adds new mobs and updates the behavior of existing ones. Improves bosses Also block a LAN preset in hardcore and provide legacy, as Notch willed, TRUE hardcore death.
Quick challenge
How far can you run before the mobs catch you?
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Hardcore+




Features⭐:
Most content can be customized using config.
The enhancement for hardcore mode cannot be disabled. So, this mod can be considered a guarantee that survival in the hardcore world was passed honestly.
Hardcore improve (Only in Hardcore mode): - LAN preset cannot be edit. GameMode = Survival, Cheats = off. - Death screen now contains only specatate and delete buttons
New Mobs 🧟:
- Putrid(Jungle zombie) - Martyr(Frosted zombie) - Polygonum(Jungle skeleton) - Bony Sandstone(Desert skeleton)
Mob AI improvements 🧠:
- Pillagers retreat from target on reload - Zombies attack and heal from animals - Skeleton use poisonous and harming arrows after 5 default shoots - Spiders/Cave spiders get a baby variant - Spiders/Cave spiders spawns babies
Depths:
The number in the config called `Depth start Y` means the Y coordinate from which the mobs will get the boost.
Boost
- All monsters(Except values of `end/nether_mobs` tags) get armor and follow range boost(+1 point, +15 blocks) - Skeletons get armor boost(+1 points, +2 points if hold sword) - Zombies get health boost(+2,5 hearts) - Arthropods get damage boost(+1 heart)
Player
Available in 1.1.0
Common Boost:
- Piglin health +2,5 hearts, Drowned follow range +5 blocks - Blaze armor +1 and health + 2,5
Available translations🌐: * ru_ru(Mr.Toad) * en_us(Mr.Toad)
Want to add localization? Welcome to github-pulll requests