Glowing

Use Optifine/ConnectedTextureMod/Vanilla(CoreShaders) format to make some things glow or emissive for vanilla.

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Quick challenge

How far can you run before the mobs catch you?

Glowing

Glowing

Use Optifine/ConnectedTextureMod/CoreShaders format let some things glowed or emissive for vanilla.

Features

Now is glow on these things:

- All ores(Include ancient debris and gilded blackstone) - Structure blocks - Redstone components - Lapis and redstone block - Four stages of amethyst - Chorus flower - Command block - Enchanting table - The ender eye inserted in end portal frame - Brewing stand - Raw ore blocks - ...and more

Format

Currently, three formats are using.(Maybe I will make JMX format. Here)

> Format compatibilities:
> Optifine > ConnectedTextureMod, because CTM format is made by modifying the model. And then, this pack changed target's and redstone dust's blockstates, which maybe caused some other pack's compatibility.

Vanilla(CoreShaders):

- block, item, entity support. - Maybe not work with some mods(Like Sodium))

Optifine:

- block, item, entity support. - Optifine(For snapshot, use OptiKai)/Continuity 2.0.0+&ETF required.(Forge use Connectedness&ETF) - Just support optifine emissive format's mods are required.(Like MoreMcmeta Emissive Textures)

ConnectedTextureMod:

- only block support. - CTM/CTMF required. - 1.18/.1 Fabric need CTM Fabric Update Port. - 1.18.2+ Fabric need CTM Refabricated.

Backport to old mc version? (Plan?)

Full and real time's plan is here.
I will, but only when I have time to do it:

- OF will backport to 1.8&1.7 - CTM will backport to 1.15&1.12(Maybe I can't backport it, because that is too hard)

Mods support?

This pack only for vanilla things, Glowing Extra [in dev] is support for mods (Or try this unofficial fork/addon: GLOWING+)
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