Fish Karma
Fish you throw back into water remember your kindness. Releasing caught fish builds invisible karma that attracts rarer catches over time.
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Fish Karma
Fish Karma
This datapack introduces a karma system tied to fishing behavior that affects loot table probabilities based on catch-and-release actions.
Features
- Hidden karma score increments when fish are thrown back into water within 5 seconds of catching - Loot table shifts to favor treasure over junk as karma accumulates - Rare fish variants become more common with higher karma - High karma thresholds unlock chances for enchanted fishing rods, nautilus shells, and tridents - Karma slowly decays over real time when not fishing or keeping all catches - Released fish create particle burst to confirm karma gain - Separate tracking for lifetime releases and current karma score - Zero tick impact during normal gameplay - calculations only occur during fishing events - Creates choice between immediate resource gain and long-term fishing investment - Compatible with advancement integration through tracked statistics