Fire Conversion

A simple plugin to let you convert one item to another, using fire!

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Quick challenge

How far can you run before the mobs catch you?

Fire Conversion

Fire Conversion

Allows you to convert items from one to another using fire.

Configuration

The only configeration file is conversions.yml Every conversion uses one of the following setups:

```yaml

Material names can be looked up @ https://jd.papermc.io/paper/1.19/org/bukkit/Material.html

Simple Conversion

ConversionName: # Can be whatever you want, needs to be unique though. sources: # A list of all source materials (what you throw into the fire) - MATERIAL_1 - MATERIAL_2 result: normal: MATERIAL # The result of throwing one of the sources into normal (orange) fire. soul: MATERIAL # The result of throwing one of the sources into soul (blue) fire. #You can define an amount of material by doing MATERIAL-AMOUNT, it defaults to 1.

Complex Conversion

ConversionName: sources: - MATERIAL_1 - MATERIAL_2 result: normal: - RESULT_1-AMOUNT-WEIGHT # The weight is optional, and defaults to 1 - RESULT_2-AMOUNT-WEIGHT soul: - RESULT_1-AMOUNT-WEIGHT ```

Weight determines the odds of that result being picked, for example with the following conversion: ```yaml DiamondOreToDiamond: sources: - DIAMOND_ORE - DEEPSLATE_DIAMOND_ORE result: normal: - DIAMOND-1-10 # This would have a 71.4% chance of dropping 1 - DIAMOND-2-3 # 21.4% chance of dropping 2 - DIAMOND-3-1 # and 7.1% chance of dropping 3 ``` You can figure out the precentage from the weight by doing WEIGHT/TOTAL_WEIGHT, for example 10/(10+3+1) = 0.714... (x100 for the percentage)

You can also leave one of the results as NONE (or any other invalid material), but must have at least 1 source and 1 result.

If a source shows up multiple times, then it will use the results for the last conversion in the list.

You CANNOT use the following materials as a result: - AIR - CAVE_AIR - VOID_AIR

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