Fine Tuned Calibration

Expands Calibrated Sculk Sensors output from 15 frequencies to 100+ frequencies!

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Quick challenge

How far can you run before the mobs catch you?

Fine Tuned Calibration



Expands Calibrated Sculk Sensors output from 15 frequencies to 100+ frequencies

Fabric API

Curseforge Modrinth GitHub

📖 About

This mod gives extra functionality to Calibrated Sculk Sensors which allow them to output a variable Redstone signal based on Vibrational differences *within* the same Frequency, meaning you can make your Sculk contraptions *even more specifc*! This mod increases the number of Frequencies that result from a Calibrated Sculk Sensor + Comparator from 15 Frequencies to 100+ Frequencies! Some things you can detect with this mod: - Which Goat Horn type was blown ("Ponder", "Sing", ...)? - Which Music Disc was played in a Jukebox ("Block", "13", ...)? - Which slot of a Chiseled Bookshelf was interacted with (1-6)? - What type of boots is the player wearing (none, leather, ...)? - Was the Entity Damage a Player Death? - What's the tune of the Note Block? - Was a Redstone Lever just activated? - And much more!

📃 Changelog

Changelogs are available at the GitHub Releases section

📸 Media

https://i.imgur.com/BMw3ZTB.png

This is the Music Disc Blocks being detected as Frequency 3 for a Calibrated Sculk Sensor set to Page 11 in a Lectern (see Table below). Under vanilla mechanics, all Music Discs have the same Frequency - 11.

Demo of Comparator output Calibrated to Freq 1, which includes player armor frequencies (1 - no boots, 2 - leather boots, ...).

📋 Full Table

| Output | Vibration type, id, description | Calibrated Outputs | |:------:|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:| | 1 | Step minecraft:step Player or entity step
Swim minecraft:swim Player or entity swim
Flap minecraft:flap Entity flaps (bat) | 1 - player stepping no boots
2 - player stepping leather boots
3 - player stepping golden boots
4 - player stepping chainmail boots
5 - player stepping iron boots
6 - player stepping diamond boots
7 - player stepping netherite boots
8 - entity stepping
9 - player swimming
10 - entity swimming
11 - entity flap | | 2 | Projectile Land minecraft:projectile_land Projectile lands (snowball)
Hit Ground minecraft:hit_ground Player or entity hits ground post-jump or fall
Splash minecraft:splash Player or entity splashes. Bubble Column, water surface, boat paddles | 1 - projectile land
2 - player falls
3 - entity falls
4 - player splashes
5 - entity spashes | | 3 | Item Interact Finish minecraft:item_interact_finish Item Interaction (Shield, Spyglass)
Projectile Shoot minecraft:projectile_shoot Projectile Shoots (arrow)
Instrument Play minecraft:instrument_play Goat Horn Plays | 1 - Goat Horn "Ponder
2 - Goat Horn "Sing",
3 - Goat Horn "Seek"
4 - Goat Horn "Feel",
5 - Goat Horn "Admire
6 - Goat Horn "Call",
7 - Goat Horn "Yearn"
8 - Goat Horn "Dream"
9 - shield interaction, snowball shoot
10 - bow interact/shoot
11 - crossbow interact/shoot
12 - fishing rod interact/shoot
13 - spyglass interaction, firework shoot | | 4 | Entity Roar minecraft:entity_roar Entity Roars (Ravager)
Entity Shake minecraft:entity_shake Entity Shakes (wolf after swimming)
Elytra Glide minecraft:elytra_glide Player glides | 1- entity roar
2 - entity shake
3 - elytra glide | | 5 | Entity Dismount minecraft:entity_dismount Player Dismount
Equip minecraft:equip Armor equip in armor slot or stand | 1 - Player dismount
2 - Entity dismount
3 - Player equip
4 - Entity equip | | 6 | Entity Mount minecraft:entity_mount Player Mount (horse)
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear Shears a sheep | 1 - Player entity mount
2 - Entity entity mount
3 - entity interact
4 - shear | | 7 | Entity Damage minecraft:entity_damage Damage or death to entities (except armor stand) | 1 - Player damage
2 - Entity damage
3 - Player death
4 - Entity death | | 8 | Drink minecraft:drink Player or entity drinks
Eat minecraft:eat Player or entity eats | 1 - Player drinks
2 - Entity drinks
3- Player eats
4- Entity eats | | 9 | Container Close minecraft:container_close Close container (Chest, shulkerbox, hopper)
Block Close minecraft:block_close Door Close (trapdoor and fencegate)
Block Deactivate minecraft:block_deactivate Lever or button deactivation
Block Detach minecraft:block_detach Tripwire detachment | 1 - Container close
2 - Block close
3 - Block deactivate
4 - Block detach | | 10 | Block Open minecraft:block_open Open Door
Block Activate minecraft:block_activate Activate Blocks
Block Attach minecraft:block_attach Attachment of Tripwire hook
Prime Fuse minecraft:prime_fuse TNT or creeper activation
Note Block Play minecraft:note_block_play Note Block Sounds | 1 - Container open, Note block [0-1]
2 - Block open, Note block [2-3]
3 - Block activate, Note block [4-5]
4 - Block attach, Note block [6-7]
5 - Prime fuse, Note block [8-9]
6 - Note block [10-11]
7 - Note block [12-13]
8 - Note block [14-15]
9 - Note block [16-17]
10 - Note block [18-19]
11 - Note block [20-21]
12 - Note block [22-23]
13 - Note block [24] | | 11 | Block Change minecraft:block_change Block Change (Chiseled Bookshelf, Lectern) | 1 - Music Disc 13, chiseled bookshelf slot 1 use
2 - Music Disc Cat, chiseled bookshelf slot 2 use
3 - Music Disc Blocks, chiseled bookshelf slot 3 use
4 - Music Disc Chirp, chiseled bookshelf slot 4 use
5 - Music Disc Far, chiseled bookshelf slot 5 use
6 - Music Disc Mall, chiseled bookshelf slot 6 use
7 - Music Disc Mellohi, lectern use
8 - Music Disc Stal, composter use
9 - Music Disc Strad
10 - Music Disc Ward
11 - Music Disc 11
12 - Music Disc Wait
13 - Music Disc Otherside
14 - Music Disc 5
15 - Music Disc Pigstep | | 12 | Block Destroy minecraft:block_destroy Block Destruction
Fluid Pickup minecraft:fluid_pickup Gathered Fluid (Water, honey bottle, powdered snow) | 1 - Block destroy
2 - Fluid pickup | | 13 | Block Place minecraft:block_place Block Placement
Fluid Place minecraft:fluid_place Fluid Placement | 1 - Block place
2 - Fluid place | | 14 | Entity Place minecraft:entity_place Entity Placement via Spawn-egg or Mob Spawner
Lightning Strike minecraft:lightning_strike Lightning Strike
Teleport minecraft:teleport Endermen, Chorus Fruit, Shulker, or Enderpearl Teleportation | 1 - Entity place
2 - Lightning strike
3 - Teleport | | 15 | Entity Die minecraft:entity_die Armor Stand Dies
Explode minecraft:explode TNT, End Crystal, Bed/Respawn Anchor, Creeper Explosion | 1 - Entity die
2 - Explode |

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