FightClub - datapack

Adds a bunch of cool sword with custom crafting recipes, and custom abilities.

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Quick challenge

How far can you run before the mobs catch you?

FightClub - datapack

This datapack next hit new next hit made with next hit The resulting weapons keeps track of how many times you successfully hit an entity. After every next hit-next hit, the next hit triggers a custom abiltiy assigned to each weapon. Once the ability activates, the hit counter resets and begins counting again. This datapack also includes custom sound effects to provide clear feedback for hits and when the special effect triggers.

- The datapack is designed to be vanilla-feeling, since only one sword exists once per world, and the abilities are intentionally vanilla-feeling and vanilla-feeling rather than overly powerful.

*here is a video showcasing this datapack:

(this video is for the old version of this datapack, will make un updated one soon!)

Here is a list for what each sword/ability does:

Wind Blade Once in every 10 hits your ability activates, meaning the next hit will place a cobweb at the targets head making it easy for you to get hits while he is trapped

Magma Blade Once in every 10 hits your ability activates, meaning the next hit will make your target unable to move for 2 seconds while also giving you regeneration

Sculk Blade Once in every 15 hits your ability activates, meaning the next hit will "turn you" into the warden (basically giving you strength 3 but also mining fatique so you attack much slower but do ALOT more damage mimicing the warden)

ADS