Fabric Reputation System

This is a mod to manage player reputation on a server. Mean players (e.g. griefers and thieves) can get downvoted, while nice players can get upvoted. You can configure some actions to happen based on a player's reputation.

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Quick challenge

How far can you run before the mobs catch you?

Fabric Reputation System

Fabric Reputation System

This is a mod to manage player reputation on a server. Mean players (e.g. griefers and thieves) can get downvoted, while nice players can get upvoted. You can configure some actions to happen based on a player's reputation. You can configure even more actions using a datapack.

Command summary

+ `/rep view [player]` — View the reputation of a player. + `/rep set <rep>`, `/rep set <player> <rep>` (operator only) — Set the reputation of a player. + `/rep upvote <player> [reason]` — Upvote a player. The `reason` argument can be configured to be required. + `/rep downvote <player> [reason]` — Downvote a player. The `reason` argument can be configured to be required. + `/rep reload` (operator only) — Reload the config file + `/rep wanted` — View the coordinates of a "wanted" player.

Getting the reputation in a datapack

You can save a player's reputation into a scoreboard objective with the following command:

``` execute as <entity> store result score @s <objective> run rep view @s[type=player] ```

Configuring the mod

Here's the mod's default config file:

```json5 { // Cooldown time is in seconds. // `/rep set` is not affected by cooldown, but `/rep upvote` and `/rep downvote` are. cooldown: 84600, // The minimum and maximum reputation. // All reputation changes will clamp between these values. minRep: null, maxRep: null, // Minimum required reputation to PvP. Anything lower than this will not be able to hit another player. // Can be set to null to always allow PvP. minPvPRep: null, // Minimum required reputation to modify within the range of spawn protection. // Can be set to null to always disallow modification. minSpawnBuildingRep: null, // Maximum required reputation to be wanted (have co-ords shown). // Can be set to null to not allow anyone to be wanted. maxWantedRep: null, // Require a reason to vote on a player. votingReasonRequired: true, // Show the upvote/downvote reason in notifications. showReason: false, // Notify the player when they get upvoted. upvoteNotifications: false, // Notify the player when they get downvoted. downvoteNotifications: false, // Webhook to log upvotes and downvotes. discordWebhookUrl: null } ```

Querying reputation from a mod

First, depend on the mod in your `build.gradle`:

```groovy repositories { exclusiveContent { forRepository { maven { name = "Modrinth" url = "https://api.modrinth.com/maven" } } filter { includeGroup "maven.modrinth" } } }

dependencies { modImplementation "maven.modrinth:fabric-rep-system:1.0.0" } ```

Then, you can query the API for reputation data using `RepUtils.getPlayerReputation(playerUuid)`.

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