Ev's Mod
MapArt collection sorting/copying, image export, visual bug-fixes, and other related utilities.
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Ev's Mod
Map features
Keybinds:
◘ BundleCopy: All mapstates (previews) for current container (use with BundleCopy or similar) %%MD1%%]
◘ BundleCopy: Move maps in inventory to/from container %%MD2%%]
◘ BundleCopy: Copy maps in inventory (or in crafting/cartography table) %%MD3%%]
◘ BundleCopy: Store maps to/from bundle on cursor %%MD4%%]
◘ BundleCopy: Copy maps in bundle(s), requires 1 or more empty bundles %%MD5%%]
Events:
◘ MapArt-AutoPlacer: Move an NxM mapart by holding alt while placing a piece MapArt-AutoPlacer, %%MD1%%]
◘ MapArt-AutoPlacer: Predicts next map and swaps it into ur hand when placing in iframe
◘ MapArt-AutoPlacer: Enabled for NxM maparts (with usable item names) after a few manual placements
Commands:
◘ `/ExportMapImg` (Generate .PNG imgs from mapart)
• Works for maps in inventory (plain, shulkered, bundled)
• Works for iframe walls in front of the player
• Can use arguments to select mapart by name or pos1,pos2
◘ `/MapArtGroup <create/set/append/compare>`
• compare Save hashes of all currently loaded map states to new group, and select it as the "active" group
• compare Change the currently selected "active" group
• compare Same as `create`, but adds loaded states to an existing group
• compare Compare two groups, create groups for set differences, use intersection as the "active" group.
Note1: Hashes are stored as UUIDs (128 bits), and group files are just binary lists of hashes, so decoding them is easy. To make it even easier, here's a handy %%MD0%%.
Note2: Groups can help track maparts you've collected, or what maparts are at a particular location. They power a lot of the visual/highlight features. Group files are safe to share with other players, you can use them to compare large map collections and plan trades.
Visuals:
◘ Persistent MapState cache, only for semi-transparent maps by default
◘ Persistent MapState cache,, based on map name colors
◘ Persistent MapState cache, msg when maps not in the current selected `/MapArtGroup` come in visual range
◘ Persistent MapState cache, multiple options, in order of stability:
• player inv/echest slot index
• container slot index
• item name
◘ Map name color, applied with the following priority:
• Selected (held by player)
• Not in current active group
• Unlocked
• Has duplicate
• Unnamed
Color meanings can be reassigned or disabled %%MD0%%]
◘ Map tooltips (idea:Flycker):
• flat/3d
• carpet/fullblock
• tags for nooblines, transparency, illegal colors
Non-map features (WIP)
*TODO(Ev): prettier format, more complete list/documentation*
hidden/disabled by default. * Hotbar item type-scroller (only works in creative currently; amazing tool for builders) * Pitch40-supporting features such as elytra-swap, disconnect-on-Y-level, etc.; also useful with eBounce * InvRestock(+auto), InvOrganize keybind (GOATED) * ItemFilterBot, JunkEject keybind, Skin layer keybinds, Cape-switch keybinds * Extending shift-crafting vanilla mechanic for anvil/grindstone/enchanter/etc., with ItemScroller support * Repaircost nbt tooltip * play custom sound when receiving ingame whisper * afkPearlMsg: if u'r near some1's pearl & they `/w` (default trigger: "tp"), auto-triggers it * Epearl database (epearl.uuid -> player.uuid), with display similar to PetOwner * Ignorelist db client sync (share your list, and/or apply other lists) * SendOnJoin, SendOnQuit command triggers * `/timeonline`, `/seen`, `/sendas`, `/stats`