Euphoria Companion

Find blocks you forgot to add to your shader!

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Quick challenge

How far can you run before the mobs catch you?

Euphoria Companion

Euphoria Companion

New 2.0.0 rewrite of the mod, should be a *lot* faster and more reliable.

Features

- Block Comparison: Scans `.zip` or directory-based shaderpacks for `block.properties` files. - Block Comparison: - Compares blocks registered in-game with those defined in shaderpacks. - Lets you know if some some reason the render layers are not properly matching due to mods interferance.

- Entity Listing: - You can now find a list of entities within the game within `logs/euphoriacompanion`.

Usage

1. Launch the game with the mod installed. 2. Press `F6` to process block.properties again. (Rebindable) 3. Check the `logs/euphoriacompanion` folder for generated reports.

How It Works

1. Initialization: - Scans the Minecraft instance's `shaderpacks` directory for shaderpacks. - Collects all registered blocks from the game (vanilla and modded).

2. Shaderpack Processing: - Extracts and parses `shaders/block.properties` from shaderpacks (supports both folders and `.zip` files).

3. Comparison: - Compares in-game blocks with shader-defined blocks. - Detects: - Blocks present in-game but missing from the shaderpack.

4. Reporting: - Writes a categorized report to `logs/euphoriacompanion/[shaderpack_name].txt`.

Installation

1. Fabric API and Fabric API. You can also you Sinytra Connector for 1.20.1 and 1.21.1. 2. Place the mod JAR in your `mods` folder.

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