Enhanced Sleep Progression

Enhanced Sleep Progression is a lightweight mod that will progress crops, plants, furnaces, blast furnaces, smokers, auto crafters, brewing stands, hopper movement, and the growth of "baby" entities following a night of sleep based on the ticks skipped.

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Quick challenge

How far can you run before the mobs catch you?

Enhanced Sleep Progression

Enhanced Sleep Progression advances the world by the exact time you slept across all overworld players — without forcing chunk loads. It’s lightweight, highly compatible, and configurable so servers keep smooth TPS.

What Advances After Sleep: Crops/vegetation: crops, nether wart, sweet berries, cocoa, saplings, sugar cane, cactus, bamboo, kelp Stems: melon/pumpkin stems mature and reliably place fruit Furnaces/smokers/blast furnaces, brewing stands, campfires Hoppers: item movement continues during sleep progression for your auto-sorter and auto-smelter Optional: auto crafters, ageable entities (baby → adult) can be configured on via the config file or in game commands

Why It’s Different: Lightweight: no forced chunk loads; work is spread across ticks to avoid spikes Vanilla-friendly: deterministic crop stages only during post-sleep; normal gameplay remains vanilla High compatibility: uses safe ticking paths that play well with other mods

Config & Commands: Highly configurable via file and in-game commands (/sleepprog) to match your server pacing Tune multipliers (global/per-category), per-plant timings, radius, and optional caps Command access is permission-gated (configurable) so only allowed roles can change settings

Compatibility: Minecraft 1.21.x (Fabric), Fabric Loader ≥ 0.15.11, Fabric API (1.21 line), Java 21 Designed to co-exist with other mods; no invasive mixins to core systems

Feedback & Versions: If you spot any issues or mod compatibility gaps, leave a comment. Need support for a different Minecraft version or a specific mod release? Request it — I’ll push a patch ASAP!

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