Enchantment Compatibility
Make many mutually-exclusive enchantments compatible.
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Enchantment Compatibility

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Make many mutually-exclusive enchantments compatible. This targets all the vanilla enchantments that make sense to stack (so no depth strider/frost walker). Required on the server for multiplayer, but also works in single player!




Configuration
You can configure the behavior of the mod from the `enchantmentcompat.toml` file within your world/save config folder. Previous versions put the config file in the global (instance) config folder. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
`modEnabled`: `true|false` - Simple toggle for the mod! Set to false to disable.
`bows`: `true|false` - Whether to allow bow enchantments (i.e. infinity, mending) to combine. Previously called `infinityMending`.
`crossbows`: `true|false` - Whether to allow crossbow enchantments (i.e. multishot, piercing) to combine. Previously called `multishotPiercing`.
`armor`: `true|false` - Whether to allow armor enchantments (i.e. X protection) to combine. Previously called `protection`.
`damage`: `true|false` - Whether to allow damage enchantments (i.e. sharpness, smite) to combine.