Enchantlement
Adds 37 Vanilla-Style enchantments
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Enchantlement
This mod adds 32 Vanilla style enchantments: (If you have any cool idea for an enchant just tell me!)
Bow: - Chaos:applyes a random effect on who you hit with the bow. - Zero Gravity: arrows apply levitation on level I, and on II apply zero gravity and levitation.
Boots: - Stomp: when you fall you stomp the ground and deal damage to nearby entityes, increases area and damage with each level. - Fa Jin: When crouching if you hit the ground you will bounce(inspired on my hero academia), with levels the bounce gets better. - Fire Walker: places fire beneath you, doesen't grant you fire resistance. - Deflection: Has a chance of granting absorption for 3 seconds. - Lava Walker: places magma blocks when standing on lava. - Curse Of Weak Legs: Grants slowness when falling from any distance.
Leggins: - Dash: when pressing Shift(can change on controlls), you dash foward, with level increases. charges, incompatible with leap. - Gale: jump(can change on controlls)double jump, increases charges each level incopatible. with leap and slide. - Leap: jump(can change on controlls) Massive jump towards where you are looking, increases distance with level. - Floaty(curse): when jumping you start to float for some seconds.
Chestplate: - Obfuscation: LControl (can change on controlls) you become invisible and get a speed boost, also you leave a smoke trail(incompatible with phase and mount). - Phase: LControl (can change on controlls) you throw an enderpearl that goes very fast (incompatible with obfuscation and mount). - Mount: LControl (can change on controlls) you mount a nearby mob (incompatible with obfuscation and phase). - Relocate(curse): teletransports you randomly.
Helmet: - Hide Identity: hides nametag when wearing the helmet. - Curse of Schizophrenia: You start to hear voices... - Swap: changes your location with the nearest (10 blocks) entity and on level 2 it changes with all the entityes. (incompatible with Short Tp) - Short Tp: teleports you to the block you are looking,increases range with every level. (incompatible with swap)
Sword: - Combo: flings lightly entityes up on hit, scales with level. - Sweep: Atracts entityes to you on hit, scales with level. - Turn: inverts target velocity on hit.
Shield: - Repulsion: Pushes enemies with a knockball snowball that hit your shield. - Rebound: if lower than 4 hearts this enchant grants absorption for 7 seconds - Parry: Inspired by Ultrakill, this enchant makes you able to deflect attacks by parrying them by using the shield right before it's going to hit you. - Shield Bash: Makes you dash forward when you stop shielding. - Shield Pull: Pulls nearby entityes to your position.
Any Weapon: - Lifesteal: 2% lifesteal on hit for each level, up to level 10 (25%). - Vital Leak (curse): heals your enemy but damages you. - Freeze Touch: slows down who you hit at lvl 1 and at lvl 2 it negates their speed (incompatible with fire aspect). - Blessed: deals extra damage to zombies and grants luck when holding weapon (incompatible with sharpness).
Any Tool No Weapon. - Photosintesis: Heals your tool's durability if can see sky from where you are (if on a cave for example it won't heal your tools) at the cost of your hunger (incompatible with unbreaking).
Any Armor: - Curse of Misfortune: Grants unlucky if wearing any pice of armor with this enchant. - Curse of Rotting: there's a >1% chance every second of a zombie spawning near you if wearing any pice of armor with this enchant.
Anything: - Curse of Planned Obsolesce: reduces durability on item/armor use. - Curse of Explosion: when dying with this enchant on any pice of your armor, you... EXPLODE!