Enchanting System Overhaul
Changes the way items are enchanted to give players more control and reduce impact of RNG
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Enchanting System Overhaul
Enchanting System Overhaul(ESO)
__Changes the way items are enchanted to give players more control and reduce impact of RNG__
__Required both on client and server. Fabric version depends on Fabric API__
__Forge version does NOT require any additional dependencies__
__Project wiki is here.__
__You can support me on ko-fi now__

Features
* XP costs are eliminated by default(recipes can be configured to use xp in versions 1.1.1 and later), instead you will have to use wide array of items provided by vanilla game * Enchanting system now is discovery based. You need to obtain enchanted books first and right click them to learn new enchantments(As of version 1.0.6 this can be disabled in config) * Once enchantment learned you can enchant items and books with it * Enchantments applied to items can be leveled up at enchanting table at any time * Optionally enchantments leveling can be enabled which will require you to obtain books with higher enchantments levels to be able to upgrade to them * You can apply as many enchantments to item as configuration allows at any time. That means you don't need to fully enchant your item in one go * Optionally curse amplification feature can be enabled to allow for intentional curse application to items. Curses will increase enchantments limit per item * Item enchanting and combining through anvil has been re-enabled as of version 1.2.0 * Enchantment recipes are data driven and can be customized through data-packs at any time * Materials override feature allows to customize enchantability of materials or individual items