Echoes of Adventure: Compass
A minimalist yet immersive compass overlay that shows your current direction, angle, coordinates and waypoints.
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Echoes of Adventure: Compass
> *The mod was reworked and had the old name "Echo Compass HUD"*
Echoes of Adventure: Compass has evolved from a simple directional overlay into a comprehensive navigation suite. Designed to enhance your exploration without breaking immersion, it provides a flexible waypoint system that keeps you oriented across every dimension.
While primarily a client-side mod, installing it on a server unlocks advanced features like global markers and team tracking for a coordinated multiplayer experience.
✨ Key Features
📍 Versatile Waypoint System
Never lose your way again with multiple waypoint types: - Team Icons (Server-side): Create personal markers for your base, mines, or points of interest. - Team Icons (Server-side): Automatically marks the spot where you last died. - Team Icons (Server-side): Your respawn point is automatically tracked and displayed. - Team Icons (Server-side): Server operators can set markers visible to every player. - Team Icons (Server-side): Keep track of your allies by rendering vanilla team player icons directly on the compass.
⚙️ Configuration
The mod provides three config categories: Client, Common and Server.
Client Config (Visual & UI)
Death Waypoints
- autoDeleteDeathWaypoints: Automatically removes death waypoints when you get close. - deathMarkerClearRadius: Distance (in blocks) required to remove a death waypoint.
Waypoint Rendering
- iconSizeNear / iconSizeFar: Icon scale when near or far from a waypoint. - hideWaypointsRadius: Hides nearby waypoints to reduce visual clutter. - toggleShowWaypointsInCompass: Allows toggling waypoint visibility in the compass. - toggleShowWaypointsInWorld: Enables waypoint rendering in the world. - showTextWaypointsInCompass / InWorld: Shows waypoint labels. - renderWaypointsAboveCompass: Renders icons above compass UI elements.
Rendering Behavior
- renderThroughBlocks: Allows waypoints to be visible through blocks. - increaseSizeOnDistance: Makes icons larger when far away. - maxScaleFar: Maximum scale when far. - fixSizeOnDistance: Disables scaling based on distance.
Common Config (Gameplay Logic)
General
- enableWaypoints: Enables personal waypoints. - maxRenderDistanceCustomWaypoints: Max distance for rendering personal waypoints.
Item Requirement
- requiredItem: Requires an item to display compass overlay. [Compat Curios] - requiredItemId: Item ID required (default: minecraft:compass).
Death Waypoints
- enableDeathWaypoints: Creates waypoint on player death. - multiplyDeathMarkers: Allows multiple death markers. - maxRenderDistanceDeathWaypoints: Max render distance for death waypoints.
Bed Waypoint
- enableBedWaypoint: Adds waypoint at respawn bed. - maxRenderDistanceBedWaypoint: Max render distance for bed waypoint.
Blacklists
- blacklistDimension: Disables compass in specific dimensions. - blacklistCustomWaypoints: Disables personal waypoints per dimension. - blacklistDeathWaypoints: Disables death waypoints per dimension.
Server Config (Multiplayer Features)
Global Waypoints
- enableGlobalWaypoints: Enables waypoints visible to all players (OP-only management). - maxRenderDistanceGlobalWaypoints: Max render distance for global waypoints.
Team Features
- enableTeamIcons: Shows team members on compass. - maxRenderDistanceTeamIcon: Max render distance for team icons.
Blacklists
- blacklistGlobalWaypoints: Disables global waypoints in specific dimensions. - blacklistTeamIcons: Disables team icons in specific dimensions.
🐞 Bugs & Suggestions
Found a bug? Something feels off? Or just want to suggest a feature? Report issues or share ideas on the Discord server for faster support and communication.