Dungeon Difficulty
☠️ Increase the difficulty and get matching rewards.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Dungeon Difficulty

☠️ Location based difficulty
Location based difficulty, based on either one of these: - dimension - biome (id/regex/tag) - structure (id/regex/tag)
Various difficulty types, defaults include: - Adventure (increasing mob attributes: max HP, damage, armor) - Dungeon (same as Adventure + increasing power of looted items) - Heroic (same as Dungeon, with different name to indicate boss fight)





Some example mobs:

🗡️ Loot scaling
Matching the location specific difficulty, items are scaled up: - Indicated as "Power Level" on the item tooltips - Predefined attributes (such as attack damage, max health) get added or increased - Works on defined items and attributes (vanilla and modded) - Reworked item rarity (enchanted items are Uncommon, scaled up items are Uncommon, enchanted + scaled up items are Rare)
This mechanic motivates players for exploration and dungeoneering instead of base camping and crafting.

👨👩👧👦 Per player difficulty
Additional players in a multiplayer game, silently increase the difficulty.
🔧 Fully configurable
This mod has a very flexible configuration, that uses id/regex/tag based matching, allowing - any combination of dimension, biome and structure to define difficulty - custom difficulty types to be added - any attributes to be scaled on looted items (vanilla and mod attributes)
For more details check out the project readme.
⭐️ Designed for multiplayer
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