Dungeon Difficulty

☠️ Increase the difficulty and get matching rewards.

687,10k

Quick challenge

How far can you run before the mobs catch you?

Dungeon Difficulty

☠️ Location based difficulty

Location based difficulty, based on either one of these: - dimension - biome (id/regex/tag) - structure (id/regex/tag)

Various difficulty types, defaults include: - Adventure (increasing mob attributes: max HP, damage, armor) - Dungeon (same as Adventure + increasing power of looted items) - Heroic (same as Dungeon, with different name to indicate boss fight)

Some example mobs:

🗡️ Loot scaling

Matching the location specific difficulty, items are scaled up: - Indicated as "Power Level" on the item tooltips - Predefined attributes (such as attack damage, max health) get added or increased - Works on defined items and attributes (vanilla and modded) ‌- Reworked item rarity (enchanted items are Uncommon, scaled up items are Uncommon, enchanted + scaled up items are Rare)

This mechanic motivates players for exploration and dungeoneering instead of base camping and crafting.

👨‍👩‍👧‍👦 Per player difficulty

Additional players in a multiplayer game, silently increase the difficulty.

🔧 Fully configurable

This mod has a very flexible configuration, that uses id/regex/tag based matching, allowing - any combination of dimension, biome and structure to define difficulty - custom difficulty types to be added - any attributes to be scaled on looted items (vanilla and mod attributes)

For more details check out the project readme.

⭐️ Designed for multiplayer

Create your own RPG server. Using our promo code gets you cheaper prices and supports us.

ADS