drunk-n-high

Drunk-n-High is a novelty challenge shader that intentionally distorts the player’s vision to make normal gameplay harder.

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Quick challenge

How far can you run before the mobs catch you?

drunk-n-high

Drunk-n-High is a lightweight novelty challenge shader designed to intentionally distort visual clarity and make Minecraft harder to play in a “cursed” but controlled way. The shader focuses purely on screen-space visual effects and does not modify gameplay mechanics, world data, or player state.

The shader introduces visual disorientation through a combination of optional screen mirroring, time-based wobble distortion, and hue rotation using YIQ color-space manipulation. These effects interfere with spatial awareness, color perception, and visual comfort, making routine tasks such as navigation, combat, and building more difficult over time.

Drunk-n-High is intended for short challenge sessions, experimental gameplay, and content creation rather than extended play. All effects can be enabled or disabled instantly by toggling the shader.

Installation: Install Iris for Minecraft Java Edition, then place the Drunk-n-High shader folder or ZIP into your `shaderpacks` directory and enable it from the in-game shader menu.

> disable immediately if discomfort occurs > This shader intentionally applies visual distortion and color shifting. Some users may experience discomfort or disorientation. Use for short sessions and disable immediately if discomfort occurs.

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