Dragons Wrath

Dragon’s Wrath is a legendary weapon system that introduces three powerful, one-of-a-kind weapons to your Minecraft server.

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Quick challenge

How far can you run before the mobs catch you?

Dragons Wrath

🐉 DragonsWrath

DragonsWrath is a high-stakes legendary relic system designed for competitive Minecraft servers.

Unlike standard gear plugins, DragonsWrath introduces one instance of each legendary weapon — only one instance of each legendary weapon can exist on the server at any given time.

This creates a true “King of the Hill” dynamic where players must:

* Hunt * Defend * Protect * Sacrifice

…to maintain control of the most powerful artifacts in the world.

⚔️ The Sovereign Relics

Each relic features unique attributes and hard-coded mechanics that define its playstyle.

🏹 Dragon’s Wrath (The Longbow)

The ultimate ranged counter weapon.

* Power VIII * Punch IV * Designed for absolute zone control * Dominates open-field engagements

💜 Oblivion’s Edge (The Greatsword)

A blade worthy of kings.

* Sharpness VII * Passive 25% of max health * Instantly removes 25% of max health from all nearby enemies

Built for aggressive frontline dominance.

🔨 The Crusher (The Heavy Mace)

A brutal, high-risk powerhouse.

* Density VI * Massive burst potential * Enforces a Flight Ban

Players cannot equip or use an Elytra while carrying The Crusher.

Power demands sacrifice.

🔥 Core Features

🏛️ The Ancient Forge (`/forge`, `/dw`)

A custom, dynamic GUI where players attempt to craft legends.

🔍 Live Tracking

The Forge shows in real time whether a relic is:

* ✅ Available * ❌ Held by a specific player

No guessing. No duplicates.

🩸 Ritual Requirements

Forging requires massive sacrifices, including:

* Nether Stars * Netherite Blocks * Heavy Cores * Other rare materials

Legends are not cheap.

🎲 The Gamble

Forging 25% success rate has a hard-coded 25% success rate.

If the ritual fails?

The materials are consumed by the void.

🔒 Global Uniqueness & Anti-Hoarding

🧬 One-Per-Server System

Each relic uses a PersistentDataContainer “ID Card” system.

If a relic exists:

* In any player’s inventory * Stored anywhere in the world * Logged in the server database

The Forge automatically seals that weapon for everyone else.

There can only be one.

📣 The Aetheric Shriek

When a relic holder dies:

* A Wither Roar echoes across the entire server * The weapon becomes forgeable again

Power is never permanent.

🛠️ Admin Controls (`/dwadmin`)

Admins maintain total control over the relic economy via a dedicated management GUI.

🔐 Toggle Release

Seal or unseal weapons for:

* Server events * Story progression * Competitive resets

♻️ Force Vacate

Manually reset a relic claim if:

* A player is inactive * A player is banned

👁️ Live Status

See instantly:

* Which relics exist * Who holds them * What is available

🎮 Commands & Permissions

| Command | Description | Permission | | --------------- | ----------------------------- | --------------- | | `/dragonswrath` | Opens the Ancient Forge | Default | | `/forge` | Opens the Ancient Forge | Default | | `/dw` | Alias for Forge | Default | | `/dwadmin` | Opens Admin Control Dashboard | `dw.admin` (OP) |

🎯 Designed For

* Hardcore SMPs seeking meaningful end-game content * Factions & Lifesteal servers moving beyond “God-set” saturation * Lore-driven worlds where unique items shape the narrative * Competitive servers that want real power hierarchy

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