DragonMine Z: Passives+
An add-on for DragonMine Z that adds new passives
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DragonMine Z: Passives+

DragonMine Z: Passives+ is an add-on that introduces new passive abilities to DragonMine Z. This mod is still a work in progress (WIP), but it will be updated with more passives over time.
Currently implemented passive:
- Tenacity: When the player remains below 25% of their maximum health for 5 seconds, their STR, SKP, and PWR stats are doubled for 40 seconds. Cooldown: 5 minutes. (This passive has not been fully tested yet. If you find any bugs, please leave a comment.) - Tenacity: Allows you to explode when you are below %10 of your health. - Tenacity: Increases damage with Ki Weapons and boosts Ki regeneration. - Tenacity: Allows activating a mode that increases attack range but consumes more stamina. - Tenacity: Absorb incoming Ki attacks while blocking to gain energy and stat boosts. - Tenacity: Boosts your stats when exposed to the sun. - Tenacity: Infect your enemies, steal their life, and gain a buff upon killing them. - Tenacity: increases the RES stat as HP is lost. How to enable these passives:
To implement these passives in your mod, go to the DragonMine Z config folder. Open the "races" section and select the race you want to assign the passive to.
Under "racialSkill", enter the ID of the passive.
Passive IDs:
- Rage Mode: "rage_mode" - Self Destruction: "self_destruction" - Ki Master: "ki_master" - Long Reach: "long_reach" - Ki Absorption: "ki_absorption" - Cold Blood: "cold_blood" - Parasitism: "parasitism" - Tenacity: "tenacity"
The mod adds a config file where you can set the health percentages and the multipliers
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.