Normal Damage│普通傷害
All damage taken by the player does not scale with difficulty.│玩家受到的所有傷害都不會隨著難易度增減。
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Normal Damage│普通傷害
Function│功能
Regardless of the difficulty setting, the amount of damage the player takes is always the same as the amount of damage they would take at Normal difficulty.│無論你設定甚麼難易度,玩家所受到的傷害量始終等同於在普通難易度之下受到的傷害量。
Source of inspiration│靈感來源
The idea of this data pack comes from Normal Damage. Since the original mod has not been updated to the new version, I implemented the same functionality in the new version through this data pack.│這個資料包的想法來源於Normal Damage,由於原模組沒有更新到新版本,因此我透過該資料包在新版本實現了相同的功能。