Diegetic
Allows some f3 information to be gained from normal gameplay: time-of-day, coordinates, and slime chunks.
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Diegetic
Diegetic

Features
Diegetic adds several in-game means of measuring information that is otherwise only reasonably obtainable outside of the game and with "meta-gaming". The current systems added are: - Clock: shows time (configurably IRL time) - Compass: shows coordinates - Recovery Compass: shows relative coordinates - Slimeball: shows if you're in a slime-chunk
The items used to measure information may be subject to change.
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Game Rules
| Name (1.21+) | Name (-1.21) | Description | | ------------ | ------------ | ----------- | | clock_displays_time | diegeticClockDisplaysTime | Clocks can display the [world] time. | | clock_uses_server_time | diegeticClockUsesServerTime | If clocks are enabled, clocks will display the server's (IRL) time. | | compass_coordinates | diegetic- CompassCoordinates | Compasses can provide absolute coordinates. | | lodestone_compass_relative_coordinates | diegeticLodestone- CompassRelativeCoordinates | Compasses associated with lodestones will provide relative coordinates to their lodestone. | | recovery_compass_relative_coordinates | diegeticRecovery- CompassRelativeCoordinates | Recovery-compasses will provide relate coordinates to last known death location. | | slime_chunk_checking | diegeticSlimeChunkChecking | Slimeballs can inform if one's current chunk is a slime chunk. |
By default, all of features are enabled (their gamerules are true). These can be modified with the gamerule command, ex: ``/gamerule diegetic:slime_chunk_checking false`` .
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The shaders used in the gallery are BSL by CaptTatsu.