Detect AFK Players
AFK/idle detection that's extremely performant · Players go AFK after 3 minutes (configurable) without moving their mouse · Extend with plenty of add-ons!
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Detect AFK Players
Detect AFK Players
Detects player inactivity based on head rotation - simple, accurate, and fast. Intended as a dependency for datapacks and server operators.
This doesn't do much without add-ons (better performance), so you'll probably want to download one of those too.
Add-ons
- Pause Day Cycle - Pauses time when all players are AFK - AFK Sleep - Allows sleeping when players are AFK, and handles dimensions + updates correctly unlike alternatives - AFK Dim Names - Player names are dimmed when AFK - AFK Message - Chat notifications for player status - AFK Sit - Players sit down when they're AFK
Core Functionality
- Tags players as `afk` after 3 minutes - Detection based on head rotation, more accurate than position - Significantly better performance than alternatives - Modular (see above for add-ons)
To configure how long it takes to become AFK, use the command below. By default, this is set to 3600 (which is 3 minutes).
``` /scoreboard players set .threshold afk.settings NUMBER_OF_TICKS ```
To enable players using `/trigger afk`, use the following command. No players are allowed to become AFK manually unless enabled by an admin.
``` /scoreboard players enable PLAYER afk ```
Performance
Common AFK detection methods check X/Y/Z, inventory changes, and block interactions - often on every tick. Instead, this data pack does a single head rotation NBT check per player every 1.5 seconds, resulting in a *significantly* less computation as compared to alternatives, sometimes by up to two orders of magnitude.
The head rotation method also eliminates false triggers from entity interactions (players attacking, explosions, etc) and anti-AFK automations such as water streams.
API
Two function tags are provided:
- `afk:away` - Executed as player on AFK - `afk:back` - Executed as player on return
Additional documentation is provided on GitHub, such as all the stable scoreboard objectives and how to use them.
Example implementation:
###### kick-afk-players/data/afk/tags/functions/away.json
```json { "values": ["afk_kick:kick"] } ```
###### kick-afk-players/data/afk_kick/functions/kick.mcfunction
```mcfunction kick @s AFK ```