Depth Based Creeper Griefing

Creepers don't damage surface blocks, but are more dangerous deep underground

460

Quick challenge

How far can you run before the mobs catch you?

Depth Based Creeper Griefing

Depth-Based Creeper Griefing

I always disliked how the vanilla options for managing Creepers was either on or off, especially in multiplayer. And ```/gamerule mobGriefing``` is excessively heavy-handed for my tastes. Initially, I was inspired by a datapack that made creepers only do block damage below sea level, but support was dropped due to lack of interest. I ran with this idea - what if Creeper danger was based on y-level?

Features

- Creepers at or above sea level only do mob damage, and do not damage blocks (Keeps typical player chests and builds safe) - Creepers in the Deepslate layer have increased potency and inflict Mining Fatigue on explosion, hampering your escape. This should help them be more dangerous "support enemies"

Thanks to:

dragon3025 - Created the initial datapack, I am simply riffing on it with his permission.

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