Depth Based Creeper Griefing
Creepers don't damage surface blocks, but are more dangerous deep underground
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Depth Based Creeper Griefing
Depth-Based Creeper Griefing
I always disliked how the vanilla options for managing Creepers was either on or off, especially in multiplayer. And ```/gamerule mobGriefing``` is excessively heavy-handed for my tastes. Initially, I was inspired by a datapack that made creepers only do block damage below sea level, but support was dropped due to lack of interest. I ran with this idea - what if Creeper danger was based on y-level?
Features
- Creepers at or above sea level only do mob damage, and do not damage blocks (Keeps typical player chests and builds safe) - Creepers in the Deepslate layer have increased potency and inflict Mining Fatigue on explosion, hampering your escape. This should help them be more dangerous "support enemies"
Thanks to:
dragon3025 - Created the initial datapack, I am simply riffing on it with his permission.