Debark
Debarked logs with mod compat!
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Debark
This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!
In order to craft them, you can perform one of two (configurable) interactions:
* right-click an in-world log with an axe, * craft a log and an axe together.
Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:
Aether Legacy Atum Bewitchment Binnie's Mods (Extra Trees) Biomes o' Plenty Climatic Biomes Forestry Natura Project: Vibrant Journeys Rockhounding: Surface Rustic TerraFirmaCraft Traverse Twilight Forest
with many more to come!
If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".
If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:
* debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top), * debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side), * debark:blocks/debark_top.png (generic grayscale top, where 50%-100% luminance matches the log's middle's color range), * debark:blocks/debark_side.png (generic grayscale side, as above).
Project icon derived from the Unity resource pack by CyanideX.