DeathScatter
DeathScatter lets you configure how far items scatter when a player dies. Simple, lightweight, and fully configurable.
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DeathScatter
DeathScatter
DeathScatter is a lightweight and high-performance Paper plugin that gives you full control over how items behave when a player dies. Whether you want items to burst out in a wide radius or stack perfectly on a single pixel, DeathScatter has you covered.
Features
- ✅ Global Support: Configure exactly how far items spread (0 to 50 blocks). - ✅ Global Support: Unlike Vanilla Minecraft, setting the radius to 0 forces all items to stack perfectly on one spot with zero velocity. - ✅ Global Support: Optimized to only trigger on death with minimal overhead. - ✅ Global Support: Built-in cap of 50 blocks to prevent lag or accidental chunk loading issues. - ✅ Global Support: Change settings on the fly with `/deathscatter reload`. - ✅ Global Support: Works seamlessly across all worlds.
Configuration
```yaml
The radius in blocks within which items will be scattered.
0 = Anti-Scatter (perfectly stacked items)
1 = Standard spread
Max: 50.0
scatter-radius: 1.0 ```
Commands & Permissions
| Command | Description | Permission | | :--- | :--- | :--- | | `/deathscatter reload` | Reloads the configuration file | `deathscatter.reload` |
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Developed with ❤️ by mistr_kebab