Custom Fast Hardcore
An Extensible, Highly Customizable Minecraft Fast-Paced Competitive Framework
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Custom Fast Hardcore
Custom Fast Hardcore
Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.
- Initialize came: `/cbr game init` - Change map center: `/cbr game offset [x] 0 [z]` - Join team: `/cbr team join [teamId]` - Start game: `/cbr game start`
Core Features
- Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours. - Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining. - Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes. - Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".
Key Advantages
- Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering. - Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions. - Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods. - Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.
Game Flow
The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes: - Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400. - Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players. - Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.
Detailed Explanation
- Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3. - The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops. - Spawned loot has low durability, while items crafted from mined resources have full durability. - All containers are subject to loot refresh, covering Nether and End items. - The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).
Modpack Contents
Sorted by name
Battle Royale Mechanism
- CBR addon by XiaoColorful - Custom BattleRoyale by XiaoColorful
World Generation
- Better Villages by jtl_elisa, jtl_tom - Biomes O' Plenty by Forstride, TheAdubbz - ChoiceTheorem's Overhauled Village by ChoiceTheorem - Chunky by pop4959 - Formations Overworld by SuperMartjin642 - GlitchCore by TheAdubbz - MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120 - Repurposed Structures by telopathicgrunt - Towns and Towers by Biban_Auriu, Kubek
Gameplay Extension
- JourneyMap by techbrew, Mysticdrew, meme_sapiens - PlayerRevive by CreativeMD
Utility Mods
- Controlling by Jaredlll08 - Mouse Tweaks by YaLTeR - Pick Up Notifier by Fuzs
Optimization Mods
- Embeddium by FiniteReality - ModernFix by embeddedt - Sodium by JellySquid