CrossArms
Expand your crossbow weaponary! Adds new enchantments for crossbows
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CrossArms
CrossArms
CrossArms is a datapack that expands the crossbow into a full weapon platform. It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.
Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.
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New Enchantments
Capacity (I–IV)
Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.
- Increases maximum loaded arrows to 4 / 8 / 12 / 16 - Removes the need to reload after every shot - Works only with regular arrows; other projectiles charge normally - Increases crossbow charge time - Incompatible with: Multishot, Acceleration, Bombard, Frenzy
Acceleration (I–V)
Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.
- Increases projectile speed by 2× / 3× / 4× / 5× / 6× - Faster projectiles fly farther and deal more damage - Incompatible with: Quick Charge, Capacity, Bombard, Frenzy
Zero Drop
Disables projectile gravity while sufficient velocity is maintained.
- Greatly improves vertical accuracy - Disables critical hits - Incompatible with: Piercing, Bombard, Multishot
Ricochet (I–IV)
Allows arrows to bounce off blocks.
- Each level grants +1 additional bounce - Bounces will not occur if projectile speed is too low - Each bounce reduces arrow speed - Incompatible with: Piercing, Bombard, Deflector
Deflector
Turns arrows into projectile reflectors.
- Fired arrows can reflect other projectiles - Reflected projectiles copy the Deflector arrow’s speed and direction - Cannot reflect other Deflector arrows - Compatible with Acceleration - Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy
Recycling (I–III)
Allows partial recovery of ammunition after hitting a target.
- 25% / 50% / 75% chance to return the arrow to the shooter - Works only with regular arrows - Incompatible with: Multishot
Bombard
Converts the crossbow into a true explosive weapon.
- Direct hits cause immediate explosions - Explosions destroy blocks similarly to TNT - Hitting a block spawns ignited TNT that explodes after 1 second - Each shot consumes Incompatible with: - Increases crossbow charge time - Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy
Frenzy
Turns the crossbow into a minigun-like weapon.
- Automatically feeds normal arrows from the inventory - Introduces a heat mechanic - Auto-loading stops when the crossbow reaches 1 durability - Once at 1 durability, the crossbow cannot be manually loaded - Designed for sustained fire by holding right-click - Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard
Heat: Heat is applied to the player, not the weapon, and persists even if the weapon is dropped. - Shooting with Frenzy increases heat - Heat gradually decreases over time - Higher heat increases Frenzy damage - At minimal heat, Frenzy damage is reduced
Heat thresholds: - Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance) - Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)
Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.
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Changed
Multishot
Reworked to further embrace its shotgun role.
- Now has 3 levels instead of 1 - Each level adds 2 additional projectiles (7 at level III) - Horizontal spread increases with each level - At level I, the spread is lower than in vanilla - Added Incompatible with: to fired arrows - Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy
Neighboring Bonus: When multiple Multishot projectiles are close to each other, they increase each other’s damage. This significantly boosts short-range effectiveness. Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed. Effective range is roughly 3 blocks and may vary due to natural spread.
Piercing
Now arrows shot with the enchantment leave a particle trail.
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Crossbow Skins
CrossArms also adds cosmetic crossbow skins.
- Applied via the "Locked and Loaded" - Purely cosmetic — no gameplay advantages - Default appearance can be restored with a stick - Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.) - Unlock the "Locked and Loaded" advancement by collecting all skins


⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.