CreeperBeGone

Keep creepers permanently “fused” so they never explode. No commands, no configs - just drop it in.

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Quick challenge

How far can you run before the mobs catch you?

CreeperBeGone

CreeperBeGone

Keep creepers permanently “fused” so they never explode. No commands, no configs — just drop it in.

Features

- Cancels creeper explosions globally (server-wide), without touching other explosions (TNT, beds, etc.). - Keeps creepers in a visual fused/ignited state (they hiss and pursue) but never detonate. - No configuration or commands required. - Lightweight: a single listener on explosion priming.

Requirements

- Paper (Minecraft 1.21+) - Java 21

Installation

1. Download the JAR (or build from source, see below). 2. Place it into your server’s `plugins` folder. 3. Start or restart the server.

That’s it — all creepers will stay fused and won’t explode.

How it works

The plugin listens for `ExplosionPrimeEvent` and, when the entity is a creeper: - Cancels the explosion. - Sets a very long fuse (`setMaxFuseTicks(...)`) and keeps the fuse near “ignited” (`setFuseTicks(1)`). - Optionally sets `setExplosionRadius(0)` as a safety guard.

Result: creepers hiss and chase but never detonate; no block damage, no explosion damage, no drops from explosions.

Compatibility notes

- Only affects creepers. TNT, bed explosions, respawn anchors, etc. are not modified. - Designed for modern Paper 1.21.10 — older versions are not supported by this build.

Troubleshooting

- Creepers still explode: - Check for conflicting plugins that force explosions. - Verify the plugin is loaded (`/plugins`) and not disabled/renamed. - Ensure you’re running a compatible Paper build and Java 21. - Performance issues: - This plugin is minimal and event-driven; performance impact should be negligible.

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