Creeper Craters Regenerate

Blocks destroyed by mob explosions will regenerate.

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Quick challenge

How far can you run before the mobs catch you?

Creeper Craters Regenerate

Creeper Craters Regenerate

demo.gif

Blocks broken by mob explosions will regenerate over time.

If a block is blacklisted or replaced by a player, it will drop as with a normal explosion.

Server-side and configurable at config/creeper-craters-regenerate.toml

Config Example:

```

How many ticks between block placements (per-explosion)

default: 10

replacement_speed_ticks = 10

How many ticks before explosions start regenerating

default: 80

start_delay_ticks = 80

Whether blocks will be filled in randomly within each Y height. If false, blocks will be replaced line-by-line.

default: true

random_fill = true

If false, gravity blocks will not fall around explosions to make the result cleaner

default: false

falling_sand = false

Chests and other block entities will regenerate with their contents inside. If disabled, items will drop like normal.

default: true

preserve_block_entity_contents = true

Entities whose explosions can be regenerated

allowed_entities = ["minecraft:creeper", "minecraft:wither_skull", "minecraft:fireball"]

Blocks that will not regenerate

block_blacklist = ["minecraft:tnt", "minecraft:nether_portal", "minecraft:end_portal", "minecraft:end_portal_frame", "minecraft:bedrock"] ```

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