Create: Unlock Schematics
Allows unlocking schematic with a command.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Create: Unlock Schematics
This mod is very simple and has a very specific use: it allows modpack makers to hide schematics from the Schematic Table.
Locked schematics should be placed in locked folder inside the schematics folder. The path would look like this: `<instance>/schematics/locked/<schematic name>.nbt`.
Then, to unlock the schematic you would use the command this mod adds:
/schematic unlock <schematic name>[.nbt]
- Schematic name can be with .nbt extensions or without. - If schematic with same name already exists in the schematics folder, it will not be replaced. Player will receive a message that schematic is already unlocked. - Due to the reason above - your locked schematics should have somewhat unique name, to avoid conflicts with user-created schematics. - Command requires elevated permission level: cheats enabled, op, server owner, etc...
Knowledgeable folks may have already guessed how this works. Yes, it just copies the file from one folder to another.
---
Example:
Unlocks the schematic on quest completion:
```javascript onEvent('ftbquests.completed', event => { event.server.runCommandSilent(`execute at ${event.player.id} as ${event.player.id} run schematic unlock pillar`) }) ```
---
Create is not required as a dependency. But, obviously, mod is pointless without it.
Feel free to suggest a feature, if you need it for your modpack.
---
---


