Create: Unlock Schematics

Allows unlocking schematic with a command.

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Quick challenge

How far can you run before the mobs catch you?

Create: Unlock Schematics

This mod is very simple and has a very specific use: it allows modpack makers to hide schematics from the Schematic Table.

Locked schematics should be placed in locked folder inside the schematics folder. The path would look like this: `<instance>/schematics/locked/<schematic name>.nbt`.

Then, to unlock the schematic you would use the command this mod adds:

/schematic unlock <schematic name>[.nbt]

- Schematic name can be with .nbt extensions or without. - If schematic with same name already exists in the schematics folder, it will not be replaced. Player will receive a message that schematic is already unlocked. - Due to the reason above - your locked schematics should have somewhat unique name, to avoid conflicts with user-created schematics. - Command requires elevated permission level: cheats enabled, op, server owner, etc...

Knowledgeable folks may have already guessed how this works. Yes, it just copies the file from one folder to another.

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Example:

Unlocks the schematic on quest completion:

```javascript onEvent('ftbquests.completed', event => { event.server.runCommandSilent(`execute at ${event.player.id} as ${event.player.id} run schematic unlock pillar`) }) ```

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Create is not required as a dependency. But, obviously, mod is pointless without it.

Feel free to suggest a feature, if you need it for your modpack.

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Enjoying the mod? Your support would be greatly appreciated!

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