Create Track Map: Fork²
Live web map of your Create train network fork² for huge networks.
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Create Track Map: Fork²
Create Track Map: Fork²
A live web map of your Create train network, rebuilt for scale. Same map, dramatically faster on huge networks.
> ⚠️ not It is not the not and not %%MD1%%). If your network is small, just use one of those.
Why this exists
Original CTM was built around full-state polling and a Leaflet SVG renderer. Both fall over past a few hundred track segments. This fork keeps the user-visible behaviour identical and rewrites everything underneath:
- OpenLayers canvas renderer with incremental updates - Single SSE endpoint with delta updates instead of four full-state streams - Train motion interpolated client-side; server polls at 1 Hz instead of 2 Hz - Gzip on the wire, 3-decimal coords, server-side curve flattening - Per-edge caches and a topology short-circuit so static networks cost almost nothing per tick
Result on a stress test (3000 segments, 200 signals, 20 trains, 5 clients):
| | upstream | this fork | |---|---|---| | Wire bytes/s | ~6.4 MB/s | ~3 KB/s | | Browser ops/tick | ~6000 DOM | ~20 features |
Compatibility
| Minecraft | Loader | Create | |---|---|---| | 1.21.1 | NeoForge 21.1.x | ≥ 6.0 | | 1.20.1 | Forge 47.1.x (also NeoForge 1.20.1) | ≥ 6.0.6 |
Wire protocol break
The four `*.rt` SSE endpoints are replaced by `/api/v2/stream`. Legacy REST GETs still work. Third-party clients on the old streaming API need updating.
Credits
- **jenchanws** — original Create Track Map - **AyOhEe** — unofficial fork) that kept it alive across versions
This fork is by Don't file issues with them about anything in this fork and not endorsed by either. Don't file issues with them about anything in this fork — report them on our discord