Create: A Little Bit
(Archived) A small Create modpack, mostly in line with vanilla thinking
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Create: A Little Bit
Create: A Little Bit
Create, plus a little bit more.

Highlights
- A small quest to get you trying different things. - Note: you will need to craft your own quest book with a book and an emerald. - See the Sparks section below for more information. - Create and friends. - Farmer's Delight - Applied Energistics and Extended Drawers for storage. - Sodium and friends for performance. - A selection of utility & QoL mods, including: - REI, because an item list is essential for modded Minecraft. - Xaero's World Map and Minimap.
Updates to mods in this pack will generally come weekly on Mondays.
Sparks
For the most part, this pack is just a bunch of mods thrown together. However, there's one noticeable change.
A bit of background: I made this pack for someone who hasn't played modded Minecraft in a while, and this pack was designed to be an open-ended exploration of the ideas that came around with Create. Because I knew my audience, I had an idea: come up with a list of extra challenges to show off some aspects of the game and the pack.
There's a quest book, but unlike many packs this quest book isn't a step-by-step guide to playing the pack. Instead you'll find some tasks to complete. Since I like to be open with how I design things, I've written the reasons why I made each challenge in the expandable section below.
[Spoilers] The challenges, plus context for why I added them
The first three tasks are all excuses to play with different parts of the Create landscape.
- Build a train that looks like a train. - Automate the production of Pasta with Meatballs. - I was looking through the Farmer's Delight foods and wondered what would be a fun food to automate - Also spaghetti is great. - Enchant a Netherite Hoe with Efficiency VI. - This was really an excuse to play with the enchanting system added by Create Enchantment Industry. - Plus hoes are actually useful tools in modern Minecraft, though unfortunately less so in a modded world.
The second three are not related to Create or automation. Often you can get pretty deep and overwhelmed, so I wanted there to be some goals that brought you out of that head space.
- Visit a Woodland mansion. - Something that forces you out of your base, while not being too difficult to reach thanks to the maps sold by a Cartographer. - Drink Jellie Wine next to a Jellie cat. - Vinery is the kind of mod that prefers a bit more of a manual touch, and I think it's a great way to give some space away from the machines. - Craft a Recovery Compass. - This is just an excuse to send the player down into an Ancient City. There's not really a deeper reason than that.
My hope is that these challenges provide some motivation to go outside of your normal playstyle, even if it is just for a moment.
These quests aren't without reward, though. Each quest rewards a unique type of "Spark". Once you've completed them all, you'll be able to use those sparks in crafting, unlocking the highest tier of some mods.
[Spoilers] Recipes locked behind challenge completion
- Applied Energistics' Controller - An extra note on this one. AE2 is still perfectly usable without an ME Controller, but it does limit its usage. I think this provides a nice mid-game balance, while still having something meaningful to unlock later down the line. - Having the default channel limit also means you need to understand AE2's mechanics more, and channels are a mechanic I enjoy greatly. - Create's Steam Engine - Create Diesel Engines' Diesel Engines - Create Ore Extraction's Drilling Machines
The aim of these recipe changes is twofold:
1. To limit progress a little bit, 2. To highlight some of the later-game contraptions, providing a long-term goal with minimal intervention.
It's my hope that these changes make for a slightly more dynamic experience than there would have ben without them. Only time will tell.