Create: Stats & Additions

Graphs and additions for your Factories and many more.

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Quick challenge

How far can you run before the mobs catch you?

Create: Stats & Additions

Well... Who wants to see some numbers?

Also

(and some additions)

You can also find it in CurseForge

If you've ever also stared at a spinning mess of belts, shafts, trains, gauges, and pure optimism, this mod is for us.

Create: Stats & Additions gives your factory actual, readable feedback: graphs, dashboards, alarms, holograms, train tools, compact displays, and a bunch of engineering toys for people who absolutely *will* build a control room just because it looks cool.

This mod helps you understand why it is being weird today.

_Github repo is down for cleaning, I will make it public again, when it is ready. (Soon probably)_

_Forge 1.20.1 will not get further updates._

_Versions are still in "beta" phase. Saying that, I know my mod/addon still feels raw(?) and complicated, the release build is still in production with many new Create addons to support and many more mechanics. I can only ask for a little bit more patience. I am planning to release the "Release" build by this month/May._

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What it adds

- Stats Display Panel - Turns Create data into live graphs, gauges, bars, numbers, and dashboards.

Stats Display in Contraption Info mod for Aeronautics

From Aeronautics balloon

Stats Display in Special mod for Stressometer!

From stressometer

- Aeroline - Packs multiple readouts into one screen for maximum control-room energy. - Aeroline for Aeroline and Aeroline mode.

aerodeck mode in PiP

- Factory Logic Controller - Shows stations, routes, and moving trains like your rail network finally got organized. - Factory Logic Controller - Tweaks panel settings fast, with copy/paste, because rebuilding the wall again is not character development. - Factory Logic Controller - Watches panels for trouble, makes noise, throws alerts, and can output redstone when things go wrong. - Factory Logic Controller - Displays data as a floating hologram, because normal screens were apparently too grounded. - Factory Logic Controller - Stores incoming data so you can stop saying "I swear it dropped earlier." (CURRENTLY KINDA BROKEN, I know sorry ;/ ) - Factory Logic Controller - Monitors belts and inventories for activity, throughput, and jams. ( I will definitely redesign it ;( ) - Factory Logic Controller - A simple green/yellow/red machine status light for when you want answers at a glance. - Factory Logic Controller - A proper analog-style gauge for live values and comparator output. - Factory Logic Controller - A compact wall display for fluids, storage, boilers, and kinetic stats. --- - Factory Logic Controller - (My beloved thing in this mod) Pauses linked factory branches when watched rows go idle, which is honestly healthier for everyone involved.

Factory Logic Controller

--- - Freight Manifest Clipboard - Lets you plan station cargo without storing the whole logistics system in your brain.

Freight Manifest Clipboard for orders

For orders in Manifest list

Cargo History

Cargo history

--- - Dispatch Board - A public live operations board for freight status and delivery handling.

In Game Dispatch Board

In Game Dispatch Board

Dispatch board GUI

Dispatch board GUI

--- - auto variable clutch - An in-game guide for when the tooltip gives you vibes instead of answers. - auto variable clutch like a auto variable clutch or auto variable clutch, auto variable clutch and some more. Go check it out! ---

Load balancer

Load balancer

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- OHHH and also try with Aeronautics :) I love that mod!!!

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Why use it?

Because Create factories are beautiful, but "I can kind of tell from the sound" is not a monitoring system.

This mod is for: - people who love just one more dashboard - people who want just one more dashboard - people who build just one more dashboard - people who enjoy just one more dashboard - people who add just one more dashboard and somehow end up with twelve

If you like your automation with a little more visibility, a little more personality, and a little less guessing, this should feel right at home.

Still heavily underdeveloped. However, I felt like it was nonetheless usable already. So enjoy and give feedback! :)

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