Create: Commerce
A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.
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Create: Commerce

📦 Create: Commerce
> A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.
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✨ Overview
Create: Commerce adds a fully physical, logistics-based economy to Minecraft.
get paid, get paid, get paid, and get paid to get paid.
Villages become real economic endpoints, and your Create factory becomes part of a living supply network.
an incentive to mass produce items in Create is designed first for modpack devs to configure values of bulk trade items, ie. %%MD0%%. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.
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⚙️ Key Features
🏪 Village Trade System
- Every village has a Configurable daily/weekly/whenever caps - Villages Configurable daily/weekly/whenever caps based on their village type - Fixed, configurable pricing using the Configurable daily/weekly/whenever caps Spur currency - Configurable daily/weekly/whenever caps ensure anti-cheese and natural competition (or alliance) between players
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📊 Block 1: Trade Terminal
- View all linked villages - See eligible items, caps, and payouts - Village details and coordinates
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📚 Block 2: Depot Lectern
- Accepts items from the block UI, hoppers on the sides, or dropped into the top face - Converts goods into Spur instantly - Fully automatable
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📋 Dependencies
Required:
- Create: Numismatics 21.1.187 or higher - Create: Numismatics 6.0.6 or higher - Create: Numismatics 1.0.18 or higher
Recommended:
- Random Village Names / Random Village Names for automatic village naming
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🗺️ Roadmap
- Village orders/contracts (specific item requests for higher payouts) - Plan delivery routes in the Trade Terminal - Advanced compatibility with Create: Aeronautics and other addons - Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)
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❔ FAQ
Can I...?
- Do whatever you want with the mod, as long as it remains free & open source (GPLv3 License)
How do I adjust trades, values, village types, etc?
- Configs will generate in the '_Create_Commerce_' folder upon world load.
- Easiest way is to open the _item_overrides_ in _item_overrides_, select '_item_overrides_' > '_item_overrides_', then open up the "_item_overrides_" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.
- Village types can be fully configured in _create_commerce-villages.json_. You can add your own types, remove default ones, or edit any parameter.
Will you port to...?
- My objective is to polish 1.21.1 NeoForge before considering other versions.
Mod compatibility?
- This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.
What if I update a mod and new items are added?
- The config will automatically add any eligible items.