Create: Commerce

A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.

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Quick challenge

How far can you run before the mobs catch you?

Create: Commerce

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📦 Create: Commerce

> A physical village-based wholesale logistics trade economy mod, built with Create automation in mind.

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✨ Overview

Create: Commerce adds a fully physical, logistics-based economy to Minecraft.

get paid, get paid, get paid, and get paid to get paid.

Villages become real economic endpoints, and your Create factory becomes part of a living supply network.

an incentive to mass produce items in Create is designed first for modpack devs to configure values of bulk trade items, ie. %%MD0%%. You can configure all values of all items to fit your specific needs, but as time goes on I will try to ensure the default values are accurate enough for plug-and-play.

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⚙️ Key Features

🏪 Village Trade System

- Every village has a Configurable daily/weekly/whenever caps - Villages Configurable daily/weekly/whenever caps based on their village type - Fixed, configurable pricing using the Configurable daily/weekly/whenever caps Spur currency - Configurable daily/weekly/whenever caps ensure anti-cheese and natural competition (or alliance) between players

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📊 Block 1: Trade Terminal

- View all linked villages - See eligible items, caps, and payouts - Village details and coordinates

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📚 Block 2: Depot Lectern

- Accepts items from the block UI, hoppers on the sides, or dropped into the top face - Converts goods into Spur instantly - Fully automatable

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📋 Dependencies

Required:

- Create: Numismatics 21.1.187 or higher - Create: Numismatics 6.0.6 or higher - Create: Numismatics 1.0.18 or higher

Recommended:

- Random Village Names / Random Village Names for automatic village naming

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🗺️ Roadmap

- Village orders/contracts (specific item requests for higher payouts) - Plan delivery routes in the Trade Terminal - Advanced compatibility with Create: Aeronautics and other addons - Option to require the Trade Terminal be powered by SU from the bottom (enabled by default)

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❔ FAQ

Can I...?

- Do whatever you want with the mod, as long as it remains free & open source (GPLv3 License)

How do I adjust trades, values, village types, etc?

- Configs will generate in the '_Create_Commerce_' folder upon world load.

- Easiest way is to open the _item_overrides_ in _item_overrides_, select '_item_overrides_' > '_item_overrides_', then open up the "_item_overrides_" tab. You will see all auto-detected eligible items sectioned by mod. You can edit values, and add or remove items from the list.

- Village types can be fully configured in _create_commerce-villages.json_. You can add your own types, remove default ones, or edit any parameter.

Will you port to...?

- My objective is to polish 1.21.1 NeoForge before considering other versions.

Mod compatibility?

- This mod automatically detects eligible items from other mods, adds a section into the config file, and assigns values to those items based on criteria. You can then configure those items or add new ones.

What if I update a mod and new items are added?

- The config will automatically add any eligible items.

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