Create : Cobblemon Integrations

Adds Cobblemon content into Create’s systems—bringing Pokémon into automation, crafting, and fluid-based production. It expands Create without replacing it, making everything feel like a natural extension instead of a separate system.

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Quick challenge

How far can you run before the mobs catch you?

Create : Cobblemon Integrations

Current Features - 🔥 Pokémon-Powered Blaze Burners -

- Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner - Place them into the world as a functional Create Blaze Burner - Burners behave like standard Create burners while being powered by the captured Pokémon - Pokémon data is preserved between placement, pickup, and breaking - Fully supported on Create contraptions and trains

⚙️ Data-Driven Species Support

Supported Pokémon are fully configurable via datapacks.

- Add or remove supported Pokémon without modifying the mod - Extend compatibility to other Pokémon or custom Cobblemon content - Built to support future expansion into other machine types

Default file:

data/createcobblemonintegrations/burner_species/default.json

Example:

``` { "replace": false, "values": [ "cobblemon:slugma", "cobblemon:magcargo" ] }

```

⚙️ Create-Based Poké Ball Crafting -

- Full Poké Ball crafting system built around Create automation - Multi-step production pipeline: - Pressing → materials into sheets - Cutting → sheets into bottom blanks - Pressing → blanks into finished components - Supports multiple tiers of Poké Balls with proper progression - Heat-based processing for higher tiers (heated / superheated) - Scaled outputs reward automation: - Apricorn processing yields increased sheet output - Sheets produce multiple components per operation - Designed for full integration with belts, deployers, and assembly lines

🧪 Medicinal Fluid System -

- Introduces a fluid-based production system for Cobblemon medicine - Medicinal Brew acts as the base fluid for all recipes - Fluid-based crafting for: - Potions (Potion → Super → Hyper → Max) - Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal) - Full Restore - PP items (Ether, Max Ether, Elixir, Max Elixir) - Processed using Create mixing and fluid systems - Fully compatible with pipes, tanks, and automated bottling setups

⚙️ Expanded Create Integration -

- Added Create-based processing recipes for Cobblemon medicine and related items - Designed to shift progression from static crafting → automated production chains - Encourages scalable factory builds for healing and utility items


Design Philosophy -

This mod focuses on integration over replacement.

Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:

- Feels immersive and logical - Encourages creative automation setups - Rewards factory-style scaling and efficiency - Avoids invalidating existing Create progression

Planned Features -

The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems: 🌊 Fluid Systems (Pumps & Generators)

Water-type Pokémon acting as passive or powered fluid sources Continuous or rate-based fluid generation tied to species and strength

❄️ Cooling & Freezing Systems

Ice-type Pokémon functioning as cooling blocks for fans Variable cooling strength affecting processing speed

⚡ Power & Kinetic Concepts

Pokémon-based alternatives to traditional Create power sources Potential scaling based on Pokémon traits or conditions

🧬 Expanded Machine Roles

Assign Pokémon to different machine roles based on type or traits Long-term goal of a flexible “Pokémon workforce” system

Notes -

Server-friendly and designed with multiplayer in mind Pokémon ownership and interaction rules will expand over time Current focus is stability, performance, and system expansion

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