CraftEngine Client Mod

An optional companion client mod for the CraftEngine plugin, designed to enhance the client-side experience

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Quick challenge

How far can you run before the mobs catch you?

CraftEngine Client Mod

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Features

- Supports vanilla block-editing commands such as `/setblock`, `/fill`, and others - WorldEdit support for editing single-player worlds - Axiom support for editing both single-player worlds and servers (see the Wiki for details) - Litematica support for viewing and saving correct custom blocks

Additionally, to improve the user experience, the mod provides:

- When the server is running CraftEngine, disabling cancelling block updates in the server and enabling cancelling block updates in the server on the client can resolve some visual issues - Disables the resource pack loading screen

How to Use

1. Make sure the client’s `server-side-blocks` count is not lower than the server’s `block.serverside-blocks` value 2. Launch the client and enable the custom blocks in server option in the mod menu

Notes

- Before editing a single-player world, you need to join a server at least once with custom blocks in server enabled to load the correct visual properties, otherwise block appearance may be incorrect - If you build in single-player using this mod and later import the world to a server, you must enable `chunk-system.sync-custom-blocks-on-chunk-load` in the CraftEngine server configuration to ensure custom blocks are saved properly - Do not install other mods that register new blocks. Tools such as Axiom edit blocks using block state IDs, and mismatched registries between client and server can cause severe problems - Ensure the client and server are running the same Minecraft version

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