CoolCars
CoolCars is a professional plugin that adds cars with realistic physics and damage systems to your server.
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CoolCars
CoolCars — Vehicle System for Minecraft
<b>Advanced physics, modular customization, and high performance.</b>
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⚙️ System Requirements
* Dependencies: Minecraft Dependencies: or higher (Paper, Purpur). * Dependencies: Dependencies: or higher. * Dependencies: Dependencies: (Required).
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📥 Installation
1. Install the latest version of ProtocolLib. 2. Drop `CoolCars-1.0.0.jar` into your server's `plugins/` folder. 3. Restart the server to generate configuration files. 4. Ensure your server resource pack is active to see 3D models.
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🚀 Core Features
🏎 Physics & Movement
* Suspension: Calculated acceleration, braking, and coasting mechanics. * Suspension: Smooth movement over slabs, stairs, and slopes. * Suspension: Intelligent block and entity collision detection. * Suspension: Visual chassis tilt animation during maneuvers.
🎨 Customization (YAML)
* Sound Engine: Easy `CustomModelData` integration from your resource pack. * Sound Engine: Individual max speed, acceleration, and fuel capacity settings for each model. * Sound Engine: Support for custom engine start, driving, and signal sounds.
🎮 Gameplay Mechanics
* Dynamic HUD: Configurable consumption and refueling system. * Dynamic HUD: Key Item system to lock/unlock vehicles and prevent theft. * Dynamic HUD: Integrated trunk (inventory) for every vehicle. * Dynamic HUD: Real-time speedometer and fuel level display in the Action Bar.
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🐛 Bug Reports
If you encounter any bugs or technical issues, please report them directly via Discord DM: devbasi
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⌨️ Commands & Permissions
| Command | Description | Permission | | :--- | :--- | :--- | | `/car spawn <model>` | Spawn a vehicle of the selected model | `coolcars.admin.spawn` | | `/car givekey <player> <model>` | Give a vehicle key to a player | `coolcars.admin.givekey` | | `/car list` | View all available vehicle models | `coolcars.player.list` | | `/car reload` | Reload configuration files | `coolcars.admin.reload` |
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