CommandFee

Charge Players to Run Commands

42

Quick challenge

How far can you run before the mobs catch you?

CommandFee

CommandFee – Charge Players to Run Commands CommandFee lets server administrators assign custom fees for any command, ensuring players pay a virtual economy cost before the command runs. Fully compatible with Vault and popular economy plugins (EssentialsX, etc.).

Features - Per-command dynamic pricing via config.yml - Universal billing using Vault supports all real-money economy plugins - Applies to any command, including vanilla commands and those from other plugins or even a non-existent command - Safe execution logic: - Cancels command if player lacks funds - Charges the correct amount and notifies the player - Self-disables gracefully if Vault or any leveraging economy plugin is missing avoids startup errors

Setup / Installation - drop .jar into plugins/ - Ensure Vault + an economy plugin (e.g., EssentialsX Economy) are installed - Restart server to generate default config.yml - Edit pricing - Use /commandfee reload (permission: commandfee.admin) after edits

Admin Benefits - Flexible monetization: monetize valuable commands (e.g., warps, homes, kits) - No hardcoding: easy to adjust prices anytime - Compatible with any Vault-hooked economy plugin - Safe default behavior: disables itself if prerequisites aren’t met

Requirements - Vault (required) - Any Vault-supported Economy plugin (e.g., EssentialsX Economy, iConomy, BOSEconomy)

Dev Note - Charges apply to all player-issued commands, regardless of whether the command actually exists. Even typing /nonexistent will trigger a fee if listed in config.yml. - Permissions are not checked per command — players still pay even if they lack permission to execute that command. The plugin purely deducts based on the fee configuration, not access level. - Only intercepts real player-typed commands. Commands run via console, NPCs, or triggered by other plugins (e.g., through API calls) are not charged.

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