Combat+

New weapons using entirely new Combat Mechanics.

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How far can you run before the mobs catch you?

Combat+

Combat+ adds a variety of new weapons using new combat mechanics. Want some variety of the standard attack cooldown? Try Damage Decay, Damage Combo, or others.

Current new weapons: * Sickles: linear cooldown only triggering on hit instead of on swing * Hammers: axe-like variant to sickles * Scythes: Damage Decay system- damage decrease slightly on hit and recharges over time * Maces: axe-like variant to Scythes * Katanas: Combo damage system- damage starts out low, but increases with each successive hit * Knives: Like weaker swords, but can be thrown with right click * Arc Stars: A stick grenade that explodes after a short delay, breaking blocks and slowing nearby entities * Spears: No cooldown

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