Color Cone
Multi-mode color blindness simulation shader.
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Color Cone
Color Cone is a real-time color vision simulation shader designed to accurately reproduce how different types of color perception and color blindness affect visual output.
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👁️ Supported Vision Modes
The shader includes simulation for:
* Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy * Blue Cone Monochromacy
Each mode transforms the rendered image to reflect the perceptual characteristics of the selected vision type.
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Red Green Blue - Test
Deuteranopia (No Green Cone)

Protanopia (No Red Cone)

Tritanopia (No Blue Cone)

Achromatopsia (No Cone Cells)

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⚙️ How It Works
* Applies cone response transformation matrices * Adjusts RGB channel sensitivity per vision profile * Simulates full dichromacy, anomalous trichromacy, and monochromacy * Runs efficiently in real time
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🎯 Use Cases
* Accessibility testing * Inclusive game & UI design * Educational visualization * Visual research & experimentation
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🚀 Key Features
* Single shader, multiple vision profiles * Fast and lightweight implementation * Easy integration into rendering pipelines * Accurate perceptual approximation
Color Cone helps developers, designers, and researchers better understand how visuals are perceived across different types of color vision.
