CodeEffect

Adds a new enchantment effect that runs a method registered by a mod for 24w18a's new data-driven enchantments. Similar to its run_function but with code

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Quick challenge

How far can you run before the mobs catch you?

CodeEffect

For Users

This mod doesn't do anything on its own. This library allows mods to call code in data-driven enchantments.

For Devs

Registering your code: ```java CodeEffect.register(HOOK_ID, (world, level, context, user, pos) -> { // Code Here }); ``` or ```java CodeEffect.register(HOOK_ID, this::stuff); // ... public void stuff(ServerWorld world, int level, EnchantmentEffectContext context, Entity user, Vec3d pos) { // Code Here } ```

Using it: ```json "effect": { "type": "code_effect:run_code", "hook": "HOOK_ID" } ```

Full Enchantment example: *Sharpness but modified to run the code every tick* ```json { "anvil_cost": 1, "description": { "translate": "enchantment.minecraft.sharpness" }, "effects": { "minecraft:tick": [ { "effect": { "type": "code_effect:run_code", "hook": "HOOK_ID" } } ] }, "exclusive_set": "#minecraft:exclusive_set/damage", "max_cost": { "base": 21, "per_level_above_first": 11 }, "max_level": 5, "min_cost": { "base": 1, "per_level_above_first": 11 }, "primary_items": "#minecraft:enchantable/sword", "slots": [ "mainhand" ], "supported_items": "#minecraft:enchantable/weapon", "weight": 10 } ```

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