Cobble Q.O.L.
Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Cobble Q.O.L.
CobbleQOL
(Cobblemon 1.7.1 • Fabric // NeoForge 1.21.1)
*jumped to make an IV candy limiter for someone before confirmation+payment, decided to just give it out for free and add on to it!*
- Server-friendly quality-of-life tweaks for Cobblemon. Everything is configurable and reloadable.
Features
- Command — Default 25 level-ups. Prevents overleveling abuse. - Command — IV candies, Hyper Training, mints, mochi/feathers/stat boosts all draw from one per-Pokémon pool (default 30). Blocks further enhancement when exhausted. - Command — Above configured IV thresholds (default 21/26), enhancements can fail using success multipliers (e.g., 50%/25%). Items are still consumed; failures send a configurable message. - Command — Prevents rapid move swapping (default 5s). Notifies players in chat. - Command — Missing keys are filled on load; obsolete keys trimmed. Supports `&`/hex color codes. - Command — `/cobbleqol reload` reloads config/messages at runtime.
Config
- `enhancements.maxRareCandiesPerPokemon` — Rare Candy limit per Pokémon. - `enhancements.enableEnhancementBudget` — Toggle shared budget. - `enhancements.maxEnhancementBudget` — Total budget count per Pokémon. - `failure.enable/start/heavyStart/multiplier/heavyMultiplier` — Success chances when IV + gain reaches thresholds. - `movechanges.enableCooldown/cooldownSeconds` — Move change cooldown toggle and duration.
Messages
Placeholders: `{player}`, `{pokemon}`, `{item}`, `{budgetUsed}`, `{budget}`, `{max}`, `{count}`, `{cooldown}`. Supports `&` and hex codes.
To Do
- Add more features - Further optimize if possible - Change enhancements lingo to something else eventually