Cobblemon Outbreaks

Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!

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Quick challenge

How far can you run before the mobs catch you?

Cobblemon Outbreaks

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Cobblemon Outbreaks Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.

Mass Outbreak Events - Outbreaks spawn on a timer and run for a configurable duration. - Each outbreak targets one species and progresses through configurable waves. - Supports automatic outbreaks and admin-started outbreaks via command.

Biome-Aware Species Selection - By default, outbreak species are selected from Pokémon that can spawn in the local biome/location. - Optional filters for biome tags/IDs and blacklist tags. - Optional anti-repeat logic to deprioritize recently used species.

Wave Spawning System - Configurable wave count and per-wave spawn range. - Optional respawn-on-defeat behavior. - Distance and cleanup controls to keep outbreaks contained and performant.

Shiny Progression - Configurable base shiny rate and progression thresholds. - Shiny odds improve as players defeat/capture more outbreak Pokémon.

Pokémon Stat Boost Controls - Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.

Bossbar + Broadcast Messaging - Server-side bossbar with compact useful info (species, wave, shiny rate). - Configurable global announcements for spawn/start/end. - Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.

Rewards - Optional completion rewards via EXP orbs and configurable item drops.

Commands /outbreak start - Starts an outbreak at your location using biome-appropriate species selection. /outbreak start <species> /outbreak start <species> <x> <y> <z> /outbreak stop /outbreak info /outbreak reload

Datapack Species Support - Optional datapack-driven species pools for custom server balancing/content.

Server-Focused Design - Core logic is server-authoritative and suitable for multiplayer servers. - No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).

Optional: Cobblemon: 1.6.0+ Architectury API 13.0.8+ Optional: Xaero’s Minimap / Journey Map

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