Clangor
Add your own sounds for weapon swings, use, hits, and hotbar swaps by simply dropping your audio files into the folder.
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Clangor

> ### Requirements
> - [Fabric API](https://modrinth.com/mod/fabric-api) (Required)
> - [YetAnotherConfigLib (YACL)](https://modrinth.com/mod/yacl) (Required)
> - [Mod Menu](https://modrinth.com/mod/modmenu) (Optional)
---
_**Note:** Clangor is a framework and contains no built-in sounds. You can **add your own audio** as shown in the video, or install the [Clangor: Dungeons Soundpack](https://modrinth.com/resourcepack/clangor-dungeons-soundpack) for a ready-to-use experience._
---
#  Forge
Clangor is a lightweight audio framework that lets you **add your own custom sounds** for weapons and tools.
- **Swings & Usage Sounds:** Configure unique sounds for weapon/tool swings and item-use actions (like bow/trident charging); customizable by type and material.
- **Granular Hit Sounds:** Define distinct hit sounds for every specific weapon, tool, or even an empty hand; break free from global resource pack limitations.
- **Hotbar Swap Sounds:** Set custom audio cues for switching weapons or tools; customizable by type and material.
- **Easy Vanilla Replacements:** Effortlessly swap out select default game sounds with your own custom audio.
#  Drop
In just three steps, personalize your immersive combat soundscape.
1. **Configure:** Access the settings via the hotkey (`F12`, customizable) or [Mod Menu](https://modrinth.com/mod/modmenu).
2. **Drop:** Locate the desired item, click "Open Folder," and drop your `.ogg` files into the directory.
3. **Reload:** Press `F3`+`T` in-game to apply your changes.
> **Pro Tips:**
> * **Audio Specs:**
> * **Format:** `.ogg`
> * **Channels:** **Mono**
> * **Sample Rate:** 44100/48000 Hz
> * **Bitrate:** 128/192 kbps
> * **Naming:** Use English characters only, no special symbols.
> * **Smart-Cleanup:** Don't stress over filenames—the mod automatically normalizes them (lowercasing and removing spaces).
#  Pack
Take your custom soundscape beyond your own client.
* **Export:** Instantly generate a ready-to-share `.zip` file via the _ResourcePack Exporter_ or the `/clangor export` command.
* **Share:** Craft your signature soundscape—share with your squad and clash together.
---
>  **Try it out:** [Clangor: Dungeons Soundpack](https://modrinth.com/resourcepack/clangor-dungeons-soundpack) — A starter pack to see the Clangor framework in action.
Video Look & Feel
**The Immersive Combo** - [Sound Physics Remastered](https://modrinth.com/mod/sound-physics-remastered) - [Punchy!](https://modrinth.com/mod/punchy-fpa) & [Untitled Punchies](https://modrinth.com/resourcepack/untitled-punchies) - [Hold My Items](https://modrinth.com/mod/hold-my-items) & [Beash's Swing Animations](https://modrinth.com/resourcepack/hmi-beashs-swing-animations) **My Personal Favorites** - [ATMOSPHERICS](https://modrinth.com/mod/atmospherics) - [Better Happy Ghast Controls](https://modrinth.com/mod/better-happy-ghast-controls) - [Better Vanilla Mobs](https://modrinth.com/datapack/better-vanilla-mobs) - [Echo HUD](https://modrinth.com/mod/echo-hud) - [Gorify](https://modrinth.com/datapack/gorify) - [GUI Tween](https://modrinth.com/mod/gui-tween) - [Seamless Sleep](https://modrinth.com/mod/seamless-sleep) - [Visual Health](https://modrinth.com/mod/visualhealth)Supported Sounds
- item.armor.equip_generic
- item.crossbow.hit
- item.crossbow.loading_start
- item.crossbow.loading_middle
- item.crossbow.loading_end
- item.crossbow.quick_charge_1
- item.crossbow.quick_charge_2
- item.crossbow.quick_charge_3
- item.crossbow.shoot
- item.mace.smash_air
- item.mace.smash_ground
- item.mace.smash_ground_heavy
- item.shield.block
- item.spear_wood.attack
- item.spear_wood.hit
- item.spear_wood.use
- item.spear.attack
- item.spear.hit
- item.spear.use
- item.trident.hit
- item.trident.hit_ground
- item.trident.throw
- item.trident.thunder
- item.trident.return
- item.trident.riptide_1
- item.trident.riptide_2
- item.trident.riptide_3
- entity.arrow.hit
- entity.arrow.shoot
- entity.arrow.hit_player
- entity.experience_orb.pickup
- entity.item.pickup
- entity.player.levelup