ChunkAnchor

Keep chunks loaded when players are online - perfect for farms and redstone contraptions

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Quick challenge

How far can you run before the mobs catch you?

ChunkAnchor

ChunkAnchor

Keep your automated farms and redstone contraptions running! ChunkAnchor force-loads chunks, ensuring your builds continue working even when you're far away.

Features

- Persistent Storage - Create named anchors with `/chunkanchor add <name>` - Persistent Storage - Each player manages their own anchors - Persistent Storage - Default loads 7x7 chunks (49 chunks) per anchor - Persistent Storage - See exactly which chunks are loaded with `/chunkanchor show <name>` - Persistent Storage - Choose between ALWAYS (24/7) or PLAYER_ONLINE loading per anchor - Persistent Storage - Temporarily disable anchors without deleting them - Persistent Storage - Anchors survive server restarts

Commands

| Command | Description | |---------|-------------| | `/chunkanchor add <name>` | Create anchor at your location | | `/chunkanchor remove <name>` | Remove an anchor | | `/chunkanchor list` | List all your anchors with status | | `/chunkanchor show <name>` | Visualize anchor boundaries | | `/chunkanchor mode <name> <mode>` | Set load mode (DEFAULT/ALWAYS/PLAYER_ONLINE) | | `/chunkanchor enable <name>` | Enable a disabled anchor | | `/chunkanchor disable <name>` | Disable an anchor |

Alias: `/ca`

Load Modes

| Mode | Description | |------|-------------| | `DEFAULT` | Uses server's default from config | | `ALWAYS` | Chunks stay loaded 24/7, even with no players online | | `PLAYER_ONLINE` | Chunks only load when at least one player is online |

Configuration

```yaml

Maximum anchors per player

default-limit: 3

Chunk radius (3 = 7x7 chunks)

chunk-radius: 3

Visualization duration in seconds

show-duration: 30

Default load mode (ALWAYS or PLAYER_ONLINE)

default-load-mode: PLAYER_ONLINE ```

Permission

- `chunkanchor.use` - Access to all commands (default: op)

Requirements

- Paper 1.21.4+ - Java 21+

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