Butchercraft
Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!
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Butchercraft
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Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!
Butchercraft changes that by adding a butchering system. It goes through every step from slaughter to cooking, netting much more than before by breaking down the entire animal.
Requirements:
NeoForge/Forge - This is a NeoForge only mod. Forge was used for past updates.
Features:
Butcherknife - A razor sharp blade made to swiftly slaughter an animal and cut through meat. Meathook - A set of metal hooks along a bar to hang carcasses from. Makes butchery easier especially with large creatures. Butcher Block - A wooden table to butcher small animals and cut things up with a knife. Meat Grinder - Grinds meat into mince and can even double as a sausage stuffer. Food! - Tons of new types of meat and ,when combine with Extra Delight, recipes to go with them.
Modpack Makers:
The following things can be edited and added to via JSON datapacks:
Meathook/Butcherblock - Uses a somewhat complex system to load a block or item model then animate them. Takes a single item, outputs loot tables. Butcher Knife - Uses a loottable, activated when right clicking on specified entity.
FAQ:
Q: Can I use this in my modpack?
A: Of course! Just follow the rules of the license, don't rehost the jar, and don't claim the mod as your own.
Q: Can you backport?
A: No, never ask a modder that.
Spoiler


