Bossbar
Create health bars for bosses or entities: easy, performance-friendly, feature-rich.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Bossbar
Bossbar
Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
✅ Features
- Optimized take the name, health and max health of its entity. - Optimized can be specified for entity bossbars, meaning it's only visible to local players. - Optimized can be configured (see Configuration) - Optimized with the extended functionality given to entity bossbars. - Optimized, meaning clients don't need to download it to connect. - Optimized with the ```/bossbar``` command, swap out a bossbar id with a target selector, and done! - Optimized to a lagless extend, compared to Minecraft's bulky command code.
⚙️ Configuration
Configuration can be found in ```configbossbar.json```. - ```default```: - ```<entity_type>```: resource_location - ```range```: integer Set the entity bossbar's range. Defaults to ```64```. Any player outside of this range won't see the entity bossbar. - ```darken_sky```: bool Set if entity bossbar darkens the sky. Defaults to ```false```. - ```thicken_fog```: bool Set if entity bossbar thickens the fog. Defaults to ```false```. - ```color```: ```(blue|green|pink|purple|red|white|yellow)``` Set the entity bossbar's bar color. Defaults to ```purple```. - ```style```: ```(notched_6|notched_10|notched_12|notched_20|progress)``` Set the entity bossbar's visual amount of segments. Defaults to ```progress```. - ```register_before_vanilla```: bool Register the command extension before vanilla, attempting to parse the bossbar argument as an entity before a server bossbar id. Defaults to ```false```.
📖 Syntax
- ```bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)``` - ```... visible <visible>``` Set the entity bossbar's visibility. Defaults to ```false``` for every entity, disabling their bossbar. - ```... range <range>``` Set the entity bossbar's range. Defaults to ```64```. Any player outside of this range won't see the entity bossbar. - ```... darken_sky <darken_sky>``` Set if entity bossbar darkens the sky. Defaults to ```false```. - ```... thicken_fog <thicken_fog>``` Set if entity bossbar thickens the fog. Defaults to ```false```. - ```... color (blue|green|pink|purple|red|white|yellow)``` Set the entity bossbar's bar color. Defaults to ```purple```. - ```... style (notched_6|notched_10|notched_12|notched_20|progress)``` Set the entity bossbar's visual amount of segments. Defaults to ```progress```.
📦 Arguments
- ```<target>```: entity - Specifies the entity whose bossbar is to change. Must be a player name, a target selector or a UUID. - ```<visible>```: bool - Specifies the bossbar's visibility. Must be either ```true``` or ```false```. - ```<range>```: integer - Specifies the bossbar's range. Must be a 32-bit integer number between ```0``` and ```2147483647``` (inclusive). - ```<darken_sky>```: bool - Specifies if the bossbar darkens the sky. Must be either ```true``` or ```false```. - ```<thicken_fog>```: bool - Specifies if the bossbar thickens the fog. Must be either ```true``` or ```false```.