Bonfire - Chunk Claim

An intuitive chunk claim plugin that focuses on the user experience, including claim limits adapting to your playtime and BlueMap markers.

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Quick challenge

How far can you run before the mobs catch you?

Bonfire - Chunk Claim

Bonfire Banner

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Claims

A claim is a group of connected claimed chunks by one player. Unless there is none, a claimed chunk is added to the nearest existing claim. Otherwise, a new one is created.

Players can use players that bypass all claim rules can be added to manage how others can interact with chunks in their claim. Scroll down to see a list of all rules, their options, and how to change them. Additionally, specific players that bypass all claim rules can be added to a claim, either permanently or only while the claim owner is online.

Command Feedback of setrule

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Limits

To prevent players from claiming the whole world, the number of chunks and claims per player is limited based on the playtime statistic. Players get one claim for every day of playtime they have, and one claim for every day of playtime they have, with a maximum of 5 claims. This can be customised in the config.

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Commands

Players use the `/chunk` command to manage their claims. The subcommmands, e.g. to claim chunks, change claim rules and manage players, become visible as soon as the player can use them.

Using Bonfire's commands is pretty easy and self-explanatory, even for unexperienced players. Every commands execution tells the player exactly what they just changed and what that means.

Command Feedback of setrule

Operators can manage claims of other players using the `/bonfire` command, which allows them to unclaim chunks, remove claims or change their owner, and more.

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Claim Rules

They are enforced on the server-side and client-side. Players visually see that they can't break blocks or interact with entites. For example, the block mining outline vanishes when breaking blocks isn't possible. | Rule | Options | Description | |:-:|:-:|:-:| | `allowBlockBreak` | `truefalse` | Whether blocks can be destroyed or placed by players, explosions, pistons, water, growing strucutures, etc. | | `allowBlockInteract` | `truefalse` | Whether players can interact with blocks by clicking them or trough physical actions, vibrations, etc. | | `allowEntityInteract` | `truefalseonlyMounts` | Whether players can damage entities, collide with them, get targeted by them, or only mount them. |

Players can always interact with mobs they have tamed or own, regardless of allowEntityInteract.

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BlueMap

If BlueMap is installed on the server, claims are automatically visible on the map. To see Bonfire claim markers live on BlueMap, click the image below to open the demo map.

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Config

Bonfire's default configs should work perfectly for most servers and SMPs. However, if you want to adjust some settings, you can do that in the `config.yml` in `plugins/Bonfire`. There you can change claim limits, the default rules for newly created claims, the design and functionality of BlueMap markers, and much more.

Default config.yml

```

Default rules for newly created claims

default-rules: allowBlockBreak: false allowBlockInteract: false allowEntityInteract: false

Claiming Limits Configuration

limits:

If set to false, claiming isn't limited at all

enabled: true

Base values every player starts with

starting-values: chunks: 0 claims: 1

Earning additional chunks and claims based on playtime

playtime-earning: enabled: true minutes-per-chunk: 60 minutes-per-claim: 1440 # 24 hours

Absolute hard caps (use -1 for no limit)

maximum: chunks: -1 claims: 5

Configs for BlueMap claim markers, if BlueMap is installed

bluemap:

If set to false, markers don't show at all

enable-markers: true

Whether claim markers should be listed in BlueMap's marker menu

This allows players to easily find all claims that exist in a world

list-markers: false

$name gets replaced with the name of the claim owner

label: Claimed by $name

The accent RGB color of markers

accent-color: 255, 221, 161

If the camera is further to this marker than this distance, it will be hidden

view-distance: 1000 ```

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